Author Topic: tip: don't use slashes in shadernames  (Read 3089 times)

Offline 3DGuy

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tip: don't use slashes in shadernames
« on: December 28, 2006, 01:56:24 PM »
Don't use slashes "/" as part of the shader name. It will disconnect it from the tree. I didn't understand why I couldn't connect a certain shader until I realised it was in the name. I guess the code looks at the actual name of the shader instead of a numerical interal ID (or something similar), which (being a coder myself) I would have done. The name should be nothing more than a property, not it's defining element (code wise that is).

Offline firesuite

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Re: tip: don't use slashes in shadernames
« Reply #1 on: December 28, 2006, 01:59:31 PM »
same thing in maya, Maya also doesnt like spaces, if you have to in maya you can use and underscore but nothing else except alphanumeric characters :(