Started by WAS, November 14, 2015, 04:16:57 pm
Quote from: Chris on November 14, 2015, 04:47:38 pmThe objects would work better if they were exported individually and re positioned within Terragen. You need a texture map for each imported object otherwise using one for a group of objects, your texture will be all over the place in repeats like it shows. If you want to use all of the objects like one group only then you would have to paint them in another software using there UV map.
QuoteBlender will just piss you off.
Quote from: masonspappy on November 16, 2015, 09:16:53 pmI've been using blender for at least 5 years. Still blown away by its power and versatility, but also by how kludgy and counter-intuitive the interface is. It's how I got roiled/blowing cloth effects that are very realistic but require little time to produce. All my models are built with it and I rarely use a 'Raw' (out of the box) xFrog tree or plant without running it through Blender. It's like the mother of all Swiss army knives and just requires a lot of patience and perseverance (sort of like being married). You won't make Klingnon-class starships the first time you use it, but the easiest/quickest approach (I believe) is to watch the huge number of youtube tutorials on all aspects of blender. (also helps to have an occasional glass of wine while soaking up those tutorials.)
Quote from: mhall on November 16, 2015, 06:28:47 pmSorry to drag that off topic, but just in case WASasquatch *does* go looking for software, I'd actually start with Blender.