Sculptris Multiple Object Texturing

Started by WAS, November 14, 2015, 04:16:57 PM

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WAS

How would one go about texturing a multiple object in Terragen from Sculptris? I colored it fine, exported it's texture map, but it does not work in Terragen, or even Poseray.

Basically I imported a few of my mushrooms and positioned them to create a patch, and then colored them, exporting as a single object and texture map. But the map appears as multiple mini-texture maps visible all over the surface of the object.


AP

The objects would work better if they were exported individually and re positioned within Terragen. You need a texture map for each imported object otherwise using one for a group of objects, your texture will be all over the place in repeats like it shows. If you want to use all of the objects like one group only then you would have to paint them in another software using there UV map.

WAS

Quote from: Chris on November 14, 2015, 04:47:38 PM
The objects would work better if they were exported individually and re positioned within Terragen. You need a texture map for each imported object otherwise using one for a group of objects, your texture will be all over the place in repeats like it shows. If you want to use all of the objects like one group only then you would have to paint them in another software using there UV map.

That makes manipulation 100 times harder over terrain. It's also not practical with ground cover.  Sculptris is creating a solid UV mapped object. Why you can no longer edit the object and have to save a RAW file before entering the paint mode. Interesting.

AP

If you want to keep the object as a single group then and end up with a single UV map. All i can think of is taking the UV mapped object into another software to paint the textures out in there so they map properly before bringing the group into Terragen.

WAS


TheBadger

Blender will just piss you off. Unless you are dead serious about learning all this, AND can't get other soft, then get blender.

Are you a student, or were you a student at a state University or a community college, in the last several years? If so you can get Maya or 3dmax (or both) from autodesk student.

But first things first. Please open the model in sculptris and show us the topology/polygons. Also let us see the UVs as they are in Sculptris.

You are giving up too quick. You can keep the objects as one object and map it.

A free modeler would be wings. Where you model you can UV.
It has been eaten.

WAS

It's not so much giving up is it is already having invested in way to many object libraries. ill look into reavealing the UV maps. Sculptris prides on not worrying about polygons, and have not seen it mentioned in any advanced windows

TheBadger

Well, lets find you a proper modeler then.

You could start a new thread on free or cheep packages, and you can go through them. I think most have been tried by at least one or two people here, so you could learn what problems to expect, and what they do well direct from someone who has used it.

Then you just have to decide which one is right for what you want. But just so you know, they all have problems. But so do the big costly packages. Maya has made me homicidal a few times due to bugs.
It has been eaten.

mhall

#8
QuoteBlender will just piss you off.

I gotta ask ... is that from personal experience, or just based on what you have read on forums?

I'm not a user of Blender - I've installed it and played with it, but unfortunately do not really allow myself the time to use any 3D software as I know me - it will too quickly become all time consuming.

But I do stop by their forums quite a lot (daily, in fact) and have it installed and have played with a bit, watched a number of tutorials, etc. The artwork that can be created with it is stunning and up to the quality level I've seen from any package. There are some who grumble about the interface, but there are plenty who love it as well. I've even read numerous threads by people coming from Maya and Max who prefer Blender's workflow.

From what I have seen, Blender is *extensively* customizable and very, very capable. There are studios around the world that use it in their workflow and there are studios who specialize in using it almost exclusively. It's used for special effects, commercials, archviz, 3D printing, game asset design, sculpting, etc.

So I wouldn't immediately write it off. It has the distinct advantage of being free, after all. :)

A few notable Blender artists:

http://www.reynantemartinez.com/
http://spelle.cgsociety.org/
https://www.artstation.com/artist/andrewprice

And some fun Blender Galleries:

http://www.blenderguru.com/articles/top-10-blender-artworks-october-2015/
http://www.blenderguru.com/articles/15-amazing-blender-artworks-didnt-get-attention-deserve/
http://www.blenderguru.com/articles/top-10-blender-artworks-september-2015/
http://www.blenderguru.com/articles/top-10-blender-artworks-august-2015/

And a recent open movie project from the Blender Foundation:

http://www.blendernation.com/2015/08/11/cosmos-laundromat-first-cycle/

And some articles I ran across on its use in a professional pipeline:

http://timefirevr.com/2015/10/20/blender/
http://timefirevr.com/2015/10/28/blender-and-science/
http://www.blendernation.com/2011/11/22/oak-ridge-national-laboratory-blender-on-a-supercomputer/

Like I said, I'm not an actual user and not a fan-boi, but I do run across what seems to be nearly institutionalized disdain for the product and it often comes from ignorance, so I thought I'd share.

There are a lot of great resources, including blenderguru.com and cgcookie.com which feature a ton of free tutorials.

Sorry to drag that off topic, but just in case WASasquatch *does* go looking for software, I'd actually start with Blender.

Regards,
Micheal

TheBadger

Personal experience.
Blender was the first program I tried. I got through somethings, but as soon as I tried other programs those were much better. For me, everything in blender was anti-intuitive. On the other hand, if I went back to blender now that I have learned all the basics, than I would probably like it more. I really don't think, based on experience that a full package is the place to learn the basics. It becomes very over whelming very quickly.

But its just my opinion.  IF blender connects, than go with it for sure. It does do everything, and people do, do amazing things with it. As for me I can take only so much pain, and I let TG inflict that.
It has been eaten.

masonspappy

I've been using blender for at least 5 years.  Still blown away by its power and versatility, but also by how kludgy and counter-intuitive the interface is. It's how I got roiled/blowing cloth effects that are very realistic but require little time to produce.  All my models are built with it and I rarely use a 'Raw' (out of the box)  xFrog tree or plant without running it through Blender.  It's like the mother of all Swiss army knives and just requires a lot of patience and perseverance (sort of like being married).
You won't make Klingnon-class starships the first time you use it, but the easiest/quickest approach (I believe)  is to watch the huge number of youtube tutorials on all aspects of blender.   (also helps to have an occasional glass of wine while soaking up those tutorials.)   

WAS

Quote from: masonspappy on November 16, 2015, 09:16:53 PM
I've been using blender for at least 5 years.  Still blown away by its power and versatility, but also by how kludgy and counter-intuitive the interface is. It's how I got roiled/blowing cloth effects that are very realistic but require little time to produce.  All my models are built with it and I rarely use a 'Raw' (out of the box)  xFrog tree or plant without running it through Blender.  It's like the mother of all Swiss army knives and just requires a lot of patience and perseverance (sort of like being married).
You won't make Klingnon-class starships the first time you use it, but the easiest/quickest approach (I believe)  is to watch the huge number of youtube tutorials on all aspects of blender.   (also helps to have an occasional glass of wine while soaking up those tutorials.)   

Thanks for the information Masonspappy. Actually pretty insightful. I used to know C4D pretty well, but alas, I seem to have forgotten most of what I knew.
Quote from: mhall on November 16, 2015, 06:28:47 PM
Sorry to drag that off topic, but just in case WASasquatch *does* go looking for software, I'd actually start with Blender.

I figured starting with Blender would be the case just considering it is free and very powerful. You can achieve, for instance, what I am looking for with it. Just a matter of figuring that out.

AP

Cinema 4D is very nice. I like the interface and workflow a lot. From my past experience it seems very stable. If you can learn Blender, good luck and i mean that in a good way. If you can get used to using it then kudos. I want to like Blender but it was designed by aliens i think.

Rumburak

Blender's Interface is not so bad any more. They improved the UI a lot with the latest releases. It still takes its time to get used to it, but it's a lot better than a few years ago. So maybe the aliens got to know us a little better.  ;)

AP

No doubt there have been improvements but i tried a release a few weeks ago. It still went over my head.