Quote from: Chris on December 05, 2015, 02:19:06 AM
Perhaps someday some programming genius will come along and solve this. It happened to erosion.
I feel as though if there is a Motion Blur function, we can utilize that as a Blur Function for a texture. For example. 3D Studio Max allows you to blot motion on a object that isn't actually moving, and blur it. If we could utilize similar on a function, blurring it or w/e so only said object/surface is blurred.
There is no actual motion there.
Another example of vectoring being blurred in a non-roster environment. This method is a trick and just multiplying and dimming the edges. Called false-colour on logarithmic scale or FDTD. Which is used in Radio imagining and Astronomy devices to obtain clearer images, or softer images of the cosmos from IR/Radiation data.
So it's very possible and done in a lot of programs already, it's just a matter of someone knowing how to do it for TG.
There is even another method based on FDTD which is called Log Scale Matplotlib PatchCollection Colors someone is trying in Python.
It's basically a edge filter, multiplying and fading the edge colour and blending. But not going to lie it looks like the most complex math ever and probably why NASA and stuff uses it.