Multi Shader

Started by WAS, January 08, 2016, 02:03:09 pm

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January 08, 2016, 02:03:09 pm Last Edit: January 09, 2016, 05:12:17 am by WASasquatch
Why is Multi Shader deprecated when it can be used within a Parts Shader to give multiple tones of colour to a Part, such as the "Tufty Grass" TGO? Or is this how Terragen renders that file now?

Nevermind, I understand it now.


The Multishader was the solution to texturing with UVs *before* we had Parts Shaders. It was limited to only 16 channels, whereas you can have an unlimited number of Parts Shaders. That's why it was deprecated.

- Oshyan