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Multi Shader
Multi Shader
Started by WAS, January 08, 2016, 02:03:09 pm
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WAS
1k+ Member
Posts: 6,807
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Multi Shader
January 08, 2016, 02:03:09 pm
Last Edit
: January 09, 2016, 05:12:17 am by WASasquatch
Why is Multi Shader deprecated when it can be used
within
a Parts Shader to give multiple tones of colour to a Part, such as the "Tufty Grass" TGO? Or is this how Terragen renders that file now?
Nevermind, I understand it now.
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Oshyan
Former Staff
Posts: 13,694
Holy snagging ducks!
Location: Outland, CA, USA
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Re: Multi Shader
January 09, 2016, 03:28:30 pm
#1
The Multishader was the solution to texturing with UVs *before* we had Parts Shaders. It was limited to only 16 channels, whereas you can have an unlimited number of Parts Shaders. That's why it was deprecated.
- Oshyan
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