NVIDIA Texture Tools for Photoshop

Started by bobbystahr, January 22, 2016, 02:57:14 pm

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bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

Booooo, seems I have a 32 bit version of PS and the plugin is 64....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

fleetwood

Thanks Bobby
Not sure I understand the plugin, but I do see that there are two separate downloads on the page, 32 bit and 64 bit.

bobbystahr

Quote from: fleetwood on January 22, 2016, 03:57:03 pm
Thanks Bobby
Not sure I understand the plugin, but I do see that there are two separate downloads on the page, 32 bit and 64 bit.


I musta clicked 64 on auto pilot...will check it out again
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

AP

This should make more sense.

bobbystahr

January 22, 2016, 06:57:00 pm #5 Last Edit: January 22, 2016, 07:06:55 pm by bobbystahr
D'oh...put it where it should be, photoshop as well and everyone's happy in BobbyWorld. But I don't get that screen...are you in 64 bit Chris?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

3 maps with normals which took seconds a piece to \create even with tweaking....happy here
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

AP

Quote from: bobbystahr on January 22, 2016, 06:57:00 pm
D'oh...put it where it should be, photoshop as well and everyone's happy in BobbyWorld. But I don't get that screen...are you in 64 bit Chris?


Yes.

bobbystahr

Quote from: Chris on January 22, 2016, 11:40:11 pm
Quote from: bobbystahr on January 22, 2016, 06:57:00 pm
D'oh...put it where it should be, photoshop as well and everyone's happy in BobbyWorld. But I don't get that screen...are you in 64 bit Chris?


Yes.


Quandry resolved...thanks...

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

TheBadger

Probably just confused, but did you say that you used normal maps in TG?
It has been eaten.

bobbystahr

Quote from: TheBadger on January 23, 2016, 04:51:47 pm
Probably just confused, but did you say that you used normal maps in TG?


down below in post 7 Michael,,,normals for displacement
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

I still don't get how any app can get normals from a photograph. It has to interpret colors or light/dark, and as soon as a feature is light, but low, it will be interpreted as high. So I don't really believe normal map or displacement map makers (unless from a 3D modeler of course), unless you check them carefully and rework if necessary.

bobbystahr

Quote from: Dune on January 24, 2016, 02:18:13 am
I still don't get how any app can get normals from a photograph. It has to interpret colors or light/dark, and as soon as a feature is light, but low, it will be interpreted as high. So I don't really believe normal map or displacement map makers (unless from a 3D modeler of course), unless you check them carefully and rework if necessary.


I dunno Ulco, the image I posted has only displacement from the alleged "normal" maps and looks pretty darn convincing to me.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist