Water

Started by Dune, June 05, 2016, 03:06:08 AM

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Jo Kariboo

Very good results again! Realist wave!

Oshyan

Hah, well I stand corrected (in part). Well done.

- Oshyan

bobbystahr

Quote from: Dune on June 06, 2016, 02:51:39 AM
Sorry Oshyan, but there's not really a water shader (nor glass shader) in here, except for the smaller waves pattern (but with no reflectivity/transparency). I will spill the beans, as you are all so enthusiastic  ;) It's a default shader with translucency and a bit of luminosity basically driven by the whites of the wave PF (so, the higher parts), on top of that a reflective shader, and a more or less changed foam from Oleg's file. Basically.

fuggin brilliant, you are the master Ulco
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

luvsmuzik

So the waves are not generated by a water shader at all? I was wondering about the decay tint color if it is. What does lime green color in decay tint do anyway? Simply please.

Dune

It tints the water the deeper it is. Simple enough?  ;)

bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Again, inspired by Hannes, and curious if I could make it work (though I don't like working on animations, as you have to wait until the sequence is rendered). For foam to work nicely, there should be some kind of delay after it is formed by the highest peaks, so they die out slower than the ridges subside (and gather in clinging patches which are independantly blown away by wind, pffff). Needs blue math, I guess.

bobbystahr

Holy Smokes, that's not photographic ? Absolutely the best CG water I've seen today...or ever!!!!
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Thank you, Bobby. Not even a water shader  ;) and extremely low-res.

Hannes

That looks amazing, Ulco. Especially the first one. How did you do it?

bobbystahr

Quote from: Dune on June 08, 2016, 08:51:04 AM
Thank you, Bobby. Not even a water shader  ;) and extremely low-res.

That in itself is mind blowing...must have sped up the render times.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

#26
Quote from: Hannes on June 08, 2016, 09:11:14 AM
That looks amazing, Ulco. Especially the first one. How did you do it?

Hear! Hear!   calls for a tute....this is one of the "grail techniques" along the lines of understanding blue nodes for those of us without a clue,
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes

Quote from: bobbystahr on June 08, 2016, 09:32:32 AM
Quote from: Hannes on June 08, 2016, 09:11:14 AM
That looks amazing, Ulco. Especially the first one. How did you do it?

Hear! Hear!   calls for a tute....this is one of the "grail techniques" along the lines of understanding blue nodes for those of us without a clue,

In the meantime I found my own way to do it (no blue nodes! ;D ;D ;D), but it's always interesting, what others did to get similar results.