Yeah I have a strata shader I'm working on with Sin on Y and lots of smoothing and some stepped solid scalars, but getting the same effect of bushing the landscape about is really hard while also doing just the strata detail. I also tried going back to the terracing effect function and trying to smooth it's creases but couldn't.
I can also only hard code in steps, so working with it with any other terrain (where you need more steps, or less, etc) than what it's built with is going to be a bain of setting changes and sweet spot tweaks, just going to be a chore.