Yeah, I thought about a stream, but didn't do it. The problem with the erosion shader is still that it doesn't exactly follow the lower areas. I'd love to be able to do a 'soft' (adjustable) erosion, where a mask can be produced that follows the lowest points from high to low. I used his shader here, but only for the gully mask and the wear mask (for the rocky outcrops), not for real erosion, so it wasn't in line, but sidelined. Some seeds produced gullies going across bulges in the terrain, so that was no good.
Anyway; update. Some seeds further and another area, also added a global cloud, but even with default settings there's grain in one cloud. I left the gullies out now.