@ Bobby; you haven't found the Easy Paint node yet? A very nice new feature; one click and you've got some great looking waterfalls
I just painted them in Photoshop... ssstIf you add the Daniil erosion shader, but do not link the output to the normal line of nodes, but only to some blue nodes (convert... blue to scalar, + red, + green) as a sort of sideline, check all necessary stuff in the erosion shader, then output any of the blue nodes (through color adjust if needed) to the mask input of a surface shader, you get the maps to work for you. As it's not really inserted, it doesn't really erode, but you can use the maps to add some displacements at the maps white areas. Got it?