Started by AP, August 21, 2016, 06:23:29 pm
Quote from: AP on August 21, 2016, 06:23:29 pmTen different types of rock. Based on current experiments.
Quote from: AP on August 22, 2016, 07:43:13 pmOne can never have enough rock.
Quote from: Oshyan on December 04, 2016, 08:32:30 pmAs far as I know these are using Fake Stones or other Displacement, they are not *objects*. Only objects can be populated. So the answer is you can't populate these rock shader networks.- Oshyan
Quote from: Oshyan on December 05, 2016, 09:42:10 pmYou can't populate native *displaceable* objects of any kind (including rocks). That's the limitation. It's related to the overall issue with ray tracing of displacement, I believe.- Oshyan