Author Topic: more complex reflections  (Read 5490 times)

Offline rainer

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more complex reflections
« on: December 29, 2006, 12:25:40 PM »
This took about 6 hours on my P4 2.8GHz with HT.

Fake water on fake stones on fake stones (reflected in some water on the ground...)

Rainer

Offline RealUser

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Re: more complex reflections
« Reply #1 on: December 29, 2006, 12:56:34 PM »
Looks really cooooooool!
Markus / RealUser
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Offline crazymonkey

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Re: more complex reflections
« Reply #2 on: December 29, 2006, 10:35:33 PM »
really interesting effect, a tgd file to play with would be grand :)

Offline rainer

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Re: more complex reflections
« Reply #3 on: December 30, 2006, 10:42:10 AM »
.tgd

Offline oggyb

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Re: more complex reflections
« Reply #4 on: January 03, 2007, 05:49:08 PM »
Looks like the bullring shopping mall at birmingham.  Good effect :)

Question though:  How do you get the water shader to cover the whole terrain.  I can only get it to cover little bits.  What's wrong?

M.
« Last Edit: January 03, 2007, 05:54:10 PM by oggyb »

Offline rainer

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Re: more complex reflections
« Reply #5 on: January 04, 2007, 06:59:17 AM »
Take a look at the .tgd file I uploaded. As far as I remember it is a water shader on one of the fake stone shaders...

Rainer