Started by bobbystahr, October 13, 2016, 09:48:28 AM
Quote from: Oshyan on December 08, 2016, 03:26:06 AMThe "snow" is clouds... https://twitter.com/terragen/status/806625957058445312- Oshyan
Quote from: Oshyan on December 08, 2016, 03:26:06 AMYou might also be interested to know that our holiday sale image was rendered using the in-development path tracer. The "snow" is clouds... https://twitter.com/terragen/status/806625957058445312- Oshyan
Quote from: Upon Infinity on December 08, 2016, 10:25:08 AMAny substantial difference between path-tracing and ray-tracing? They sound quite a bit like the same thing.
Quote from: Dune on December 08, 2016, 12:00:26 PMInteresting, but I hope the path tracing isn't going to slow down a render too much, compared to ray traced renders....
Quote from: Matt on December 08, 2016, 02:36:17 PMOne of the key realisations I've had is this: if you're already rendering with very high anti-aliasing, you're already half way towards being able to path trace (brute force GI) without necessarily adding more noise.Some of the best vegetation renders use AA of 10 or more. At this level you're getting into the territory of hundreds of samples per pixel. If the renderer then chooses to bounce some(*) of those rays off into the scene to pickup GI it might double the render time but you're rewarded with crisply detailed multi-bounce GI. At AA16 it can look incredibly good. If you only render at lower AA around 2 to 6, path tracing will be noisy so you won't want it for final renders. But I'll let you choose whether to use path traced GI or not.(*) how many rays and where... this is where the art meets the science.Matt
Quote from: Oshyan on December 08, 2016, 06:27:25 PMMatt may get your question, but I'm not sure I understand what you mean about updating the default shader. - Oshyan
Quote from: KyL on December 08, 2016, 05:47:52 PMThis looks extremely promising!It might be too early to ask but what about the shaders? Would you still be able to "update" the default shader or would this require a complete rework?