An extended version of the algorithm is realized by volumetric path tracing, which considers the light scattering (the intriguing part) of a scene.
Due to its accuracy and unbiased nature, path tracing is used to generate reference images when testing the quality of other rendering algorithms. In order to get high quality images from path tracing, a large number of rays must be traced to avoid visible noisy artifacts.
this is intriguing and scary (in italics) all at once