Started by Martin, December 04, 2016, 11:05:21 am
Quote from: Oshyan on December 08, 2016, 01:37:19 amYes, the pace of experimentation and iteration is really something! Reminds me of when Chinaski was active... Martin, to fix the tops being cut off of large displacements, you can try increasing Displacement Tolerance in the Planet node settings. A value of 2 should fix it, or at least significantly improve it. It does increase render time though.- Oshyan
Quote from: Dune on December 08, 2016, 10:49:40 amDon't forget that the vertically displaced fractal are like pillars, not like long walls, so on a sloping ground, you wouldn't see the stretching. If the ground were near 90º then you'd see it alright.
Quote from: luvsmuzik on December 10, 2016, 11:52:14 amThis last series is great! Did you throw some strata in there? Are you displacing a WM load or a TG fractal terrain from scratch? Looks good.
Quote from: Martin on December 10, 2016, 10:56:01 pmWell, the new texture is ready. I used those famous Chinese mountains as reference. Also it seems Christmas has arrived in terragen haha