Started by Martin, December 04, 2016, 11:05:21 AM
Quote from: j meyer on February 01, 2017, 01:08:32 PMLooks like you took TG's sphere object for the dome, if so try an importedsphere, that should give better results.
Quote from: Martin on February 01, 2017, 04:02:05 PMIf I use an obj file without proper uv s, can I somehow tell terragen to use simple word coordinates to put procedural textures on it?
Quote from: j meyer on February 02, 2017, 12:11:38 PMQuote from: Martin on February 01, 2017, 04:02:05 PMIf I use an obj file without proper uv s, can I somehow tell terragen to use simple word coordinates to put procedural textures on it?Pipe your shaders through a Transform shader set to world space.
Quote from: Hannes on February 02, 2017, 12:57:58 AMDon't worry, increase the ray detail multiplier in the render subdivision settings. It's set to 0.25 by default, so if you increase it to 1, it should look as you want it to. It's about the accuracy of reflections and refractions.
Quote from: Tangled-Universe on February 02, 2017, 02:30:10 PMThose floating rocks in the clouds on the previous page are great!You're still using the free version, if I understood correctly?Just asking in relation to that it looks like it could need a bit more AA-love, if possible.