Author Topic: Materials  (Read 22973 times)

Offline archonforest

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Re: Materials
« Reply #60 on: May 19, 2018, 08:00:17 AM »
Thx for this.  :D
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Offline Hannes

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Re: Materials
« Reply #61 on: May 19, 2018, 09:14:55 AM »
Cool! thanks, looks great!!

Offline Rumburak

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Re: Materials
« Reply #62 on: May 19, 2018, 01:17:22 PM »
Thanks for sharing.

Offline bobbystahr

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Re: Materials
« Reply #63 on: May 19, 2018, 01:23:51 PM »
Thanks again WAS and LUVS, great additions
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Kadri

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Re: Materials
« Reply #64 on: May 20, 2018, 04:08:04 AM »

These are some test images of a cold blue ice shader test.
Just a glass shader node.The settings are kinda excessive. Play with them like you want.
The first image crashed after 82 hours of rendering at the GI step :(  So it is just a screenshot of the render view.
I think the base was an edited version from AP with voronoi displacement (VoronoiRockComplex4 probably).
Second image is my own different setup.



« Last Edit: May 20, 2018, 04:51:58 AM by Kadri »

Offline WASasquatch

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Re: Materials
« Reply #65 on: May 20, 2018, 04:15:08 AM »

These are some test images of an cold blue ice shader test.
Just a glass shader node.The settings are kinda excessive. Play with them like you want.
The first image crashed after 82 hours of rendering at the GI step :(  So it is just a screenshot of the render view.

You already know my thoughts on the first and last render, but the second one in particular is really cool and a good show of it imo. Great work Kadri.

Oh, and you're welcome everyone! I should have more sometime soon!
« Last Edit: May 20, 2018, 04:26:16 AM by WASasquatch »

Offline bobbystahr

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Re: Materials
« Reply #66 on: May 20, 2018, 04:15:33 AM »
muchos gracias amigo..
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Kadri

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Re: Materials
« Reply #67 on: May 20, 2018, 04:19:05 AM »
Thanks :)

Just an example with no displacement , a little (big values) displacement(above post does have smaller displacement) and with highlight.
« Last Edit: May 20, 2018, 04:49:27 AM by Kadri »

Offline WASasquatch

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Re: Materials
« Reply #68 on: May 20, 2018, 04:27:18 AM »
That no displacement one looks really nice. I'm curious what a full on planet inside a sphere of that would look like ;)

Offline Kadri

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Re: Materials
« Reply #69 on: May 20, 2018, 04:48:43 AM »

:)

Offline Dune

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Re: Materials
« Reply #70 on: May 20, 2018, 04:53:55 AM »
Nice ice, Kadri. The long render times will most likely discourage me to  use your setup though. I hate long waits  :P

Offline WASasquatch

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Re: Materials
« Reply #71 on: May 20, 2018, 05:37:23 AM »
Nice ice, Kadri. The long render times will most likely discourage me to  use your setup though. I hate long waits  :P

Don't try my moss xD You'll want to complain at me. Than again my setup is just molasses slow. Kadri proved that.

Offline Kadri

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Re: Materials
« Reply #72 on: May 20, 2018, 05:49:59 AM »

I will use the ice node sparingly too for sure :)

With postwork of the same ice node. Could be done directly too and probably better.

Offline Kadri

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Re: Materials
« Reply #73 on: May 20, 2018, 11:31:53 AM »

Not a material but this place looked more relevant for post this.

I wanted to see how the "Index of refraction" looks with negative values.
Over -1 it looks problematic (black). If you go lower (-1.00001 looks like the lowest) you get kind of this effect.
I animated that from -10 to -1.00001 in the two GIF's.

« Last Edit: May 20, 2018, 05:24:45 PM by Kadri »

Offline archonforest

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Re: Materials
« Reply #74 on: May 20, 2018, 02:38:29 PM »
Pretty cool effect!
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Amiga 1200 8Mb ram, 8Gb ssd

 

anything