As far as CRT's go, I too, work mainly on highly maintained CRT's. But all CRT's are known to blur over time. So if you think something looks right on a CRT, but pixelated on an LCD, then it maybe the CRT at fault.
My comments about AA were aimed at achieving photorealisim within renders. sonshine777: AA is the solution for complex curves and fine geometry. The more complex the geometry, the more AA is needed to produce a better result, that's the nature of 3D graphics.
Edit: I was supposed to say my comment to sonshine777, not sjefen