Started by Jo Kariboo, March 14, 2017, 07:37:59 pm
Quote from: otakar on March 15, 2017, 12:28:50 pmVery interesting render. Nice details. I wish it were possible to manipulate the poses of these human models so you can customize for each scene.
Quote from: Oshyan on March 14, 2017, 11:25:30 pmIt's a lovely-looking scene with a lot of realism. I like that there is detail and realism all the way to the horizon. I guess that's a lake in the distance? Almost looks like Lake Tahoe, it's so huge.My only real criticism is it needs more antialiasing, it seems rather noisy. With just a 51 minute render time I think you can afford to increase it. - Oshyan
Quote from: luvsmuzik on March 16, 2017, 10:13:44 amProbably a stupid question, but are tgo human objects not posable?
Quote from: Oshyan on March 16, 2017, 04:23:10 pmThere is no single set of "best" settings that works in all situations. That has always been true. But I'm particularly surprised at the settings that you arrived at as being recommended because the AA value is relatively low, and an uneven number at that (even numbers, especially Powers of Two, are more recommended), and the micropoly detail is relatively high. I'm curious where those values came from.In any case I think a good way to approach this is to have a sort of "baseline" of values you start with, and then adjust higher (or lower, if possible, to save render time) based on how the results look. So for that I would suggest Micropoly Detail of 0.6, AA of 8, as your *starting* point. AA is more important when there are lots of plant models, especially those with fine details like grasses and shrubs; it's a bit less important with most trees (broad-leafed).It's also possible that you just added a lot of sharpening in post processing, which accentuated any issues from the lower antialiasing.