Author Topic: Nebulae  (Read 27445 times)

Offline WASasquatch

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Re: Nebulae
« Reply #330 on: October 22, 2018, 07:33:49 PM »
BG 035 is really nice, it reminds me of remnant supernova. I am curious, would it be too much to ask for you to paste your Render node here? I'm curious what settings exactly you're using, I know I can't do higher than MPD 0.6 and AA6 but still struggling with some smaller details and at this point I don't think it's my fractals/warpers.

It is important that I have only one cloud node, since a larger number makes the render time unacceptably long.

(Attachment Link)

(Attachment Link)

I will also show the settings for Cloud layer v3, since they play a big role.

(Attachment Link)

Thanks a lot, Denis, this helps a lot! Thanks for the node on the single cloud.
Art can be a window into the soul

Offline Oshyan

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Re: Nebulae
« Reply #331 on: October 23, 2018, 04:40:25 AM »
I think the improved adaptive sampling that Matt is working on for the path tracer should be helpful for these nebula renders (lower noise for same time/faster renders)...

- Oshyan

Offline Denis Sirenko

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Re: Nebulae
« Reply #332 on: October 23, 2018, 10:24:11 AM »
DocCharly65, by the way, yes, with Oshyan for an animated movie, we have jointly reduced the rendering time of one frame to 1-2 hours. So here such optimization is possible, if you make a smaller frame, and the quality is a bit lower. But we still have a problem with the twinkling of stars, which still does not allow rendering so quickly.

I think the improved adaptive sampling that Matt is working on for the path tracer should be helpful for these nebula renders (lower noise for same time/faster renders)...

It would be cool if it solved the problem of star twinkling. How soon will this functionality appear?

Thanks a lot, Denis, this helps a lot! Thanks for the node on the single cloud.

I hope this somehow helps.


Offline Oshyan

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Re: Nebulae
« Reply #333 on: October 23, 2018, 06:25:04 PM »
The improved adaptive sampling is available already in Frontier builds. If you have current maintenance you have access to them (4.3.09.frontier at the moment). The options are in the Edit Sampling dialog, "New adaptation curve" and "Robust adaptive sampler". They are still being worked on though, and should get better still. I do think it may help with the twinkling stars...

- Oshyan

Offline Denis Sirenko

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Re: Nebulae
« Reply #334 on: October 24, 2018, 03:26:30 PM »
Oshyan, our maintenance has expired. Current TG version is 4.1.25 and I haven't this functional and I think that in the near future I will not be able to upgrade to the latest version.

Offline Oshyan

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Re: Nebulae
« Reply #335 on: October 24, 2018, 08:04:03 PM »
Ah well, it will be waiting for you (and further improved) whenever you can justify renewing Maintenance. In the meantime I haven't forgotten about the nebula animation and the new adaptive sampling will be a good test for it. Just need to wait a few more weeks until it's more finalized.

- Oshyan

Offline Denis Sirenko

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Re: Nebulae
« Reply #336 on: October 25, 2018, 10:40:42 AM »
In the meantime I haven't forgotten about the nebula animation and the new adaptive sampling will be a good test for it. Just need to wait a few more weeks until it's more finalized.

Well, I heard you.

Offline Denis Sirenko

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Re: Nebulae
« Reply #337 on: October 26, 2018, 02:40:43 PM »
Aaand before the weekend to your attention 3 new backgrounds!

bg-041

Offline Denis Sirenko

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Re: Nebulae
« Reply #338 on: October 26, 2018, 02:41:26 PM »
bg-043

Offline Denis Sirenko

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Re: Nebulae
« Reply #339 on: October 26, 2018, 02:42:06 PM »
bg-044

Offline Jo Kariboo

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Re: Nebulae
« Reply #340 on: October 26, 2018, 03:45:32 PM »
Beautifull!!!

Offline Dune

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Re: Nebulae
« Reply #341 on: October 26, 2018, 03:49:47 PM »
Wow! Beauties again!

Offline Hannes

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Re: Nebulae
« Reply #342 on: October 26, 2018, 04:16:06 PM »
Can't get enough of those!

Offline Tangled-Universe

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Re: Nebulae
« Reply #343 on: October 26, 2018, 04:37:39 PM »
Somebody squeeze me please, these are renders? :)

Offline Denis Sirenko

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Re: Nebulae
« Reply #344 on: October 26, 2018, 05:16:21 PM »
Thanks, guys!

Somebody squeeze me please, these are renders? :)

No, these are not only renderers in Terraggen, but also work with them using Photoshop. In Terragegen the form, lighting from several bright light sources (about 10), aerial perspective (gas) and colors were obtained.

Almost raw render can be seen here:
https://planetside.co.uk/forums/index.php?action=dlattach;topic=23403.0;attach=83510;image (in Photoshop added stars and exposition in some places)

or here:
https://planetside.co.uk/forums/index.php?action=dlattach;topic=23403.0;attach=83273;image (add exposition in some places and saturation)

or here:
https://planetside.co.uk/forums/index.php?action=dlattach;topic=23403.0;attach=83302;image (add exposition)

The using Photoshop is mainly due to the fact that we need a variety of forms for game backgrounds in which the art-director constantly makes edits.
« Last Edit: October 26, 2018, 05:38:14 PM by Denis Sirenko »

 

anything