Started by Daniil, November 03, 2017, 05:14:19 AM
Quote from: blinkfrog on March 27, 2018, 01:57:37 PMWASasquatch,Ah, ok. The word "rivers" distracted me.To get deep cuts you need to use high values of Downcutting parameter. Hint: you can, and should use values higher, than 1.0, for example, 2.0, 4.0 or even 10.0 or 50.0. Deposition may look strange with these settings, to compensate this you can set high value of "Base level" parameter, I found that 0.4 from Downcutting is good, for example, Downcutting = 10, Base level = 4, but it requires more experimenting.In the attached example I used these settings:Duration = 0.2Erosion strength = 1.0Rock softness = 0.05 (to get thinner gullies and to change its distribution to emphasize the ones with more intensive flows)Downcutting = 20Base level = 8Also I used quite aggressive thermal erosion here to make "walls" a bit more smooth and solid looking.DaniilP. S. I am pondering on making "Downcutting" parameter range wider, say, up to 10 or 20, and to make it non-linear and weighted towards lower values. It won't affect the behaviour and old projects compatibility, but will make using higher values easier. Possibly the same for Base level parameter. P. P. S. Possibly I am wrong about such high values of Base level. It requires experimenting, possibly it is better to start with 1.0, and then try higher values.
Quote from: WASasquatchGreat example of settings and explanation. Going to give some tests today.
Quote from: D.A. Bentley on April 30, 2018, 10:50:50 PMCan I get some direction on how to create this kind of erosion:https://planetside.co.uk/forums/index.php?action=dlattach;topic=23759.0;attach=76886;imageThere are a lot of nice example of what Classic Erosion is capable of, but still no User Manual. It would have been nice to get some example scenes along with a purchase of Classic Erosion. Maybe it's not too late to provide some so we can learn some techniques to reproduce what was shown to market CE. Derek
Quote from: blinkfrog on May 02, 2018, 01:27:23 PMI am working on user manual, but it still isn't ready, sorry for this.As for .tgd-sources for pictures, I can't upload these as the most pictures (those that are the most impressive) aren't mine, they are created by very talented Terragen artists, namely Ulco and Martin. That canyon scene was created and rendered by Martin.I can share my canyon, but it is quite mediocre, I am a poor artist.I've attached .tgd scene and two renders (without and with thermal erosion).I used powerfractal, fractal warp shader, strata shader, small powerfractal, one erosion layer and strata shader after it. As far as I know Martin used two erosion layers and also added powerfractal after erosion shaders for some additional details. Daniil
Quote from: WASasquatch on May 10, 2018, 02:24:35 AMWhat a intrusive payment service. First I've seen like this. Update: They called. Confirmed payment for the plugin, and questions my fiancee's relationship to me lol
Quote from: blinkfrog on May 10, 2018, 02:41:52 AMQuote from: WASasquatch on May 10, 2018, 02:24:35 AMWhat a intrusive payment service. First I've seen like this. Update: They called. Confirmed payment for the plugin, and questions my fiancee's relationship to me lolSorry for this. I glad that all is ok now. In the most cases there is no problems with PPG, but, it seems, they can do additional checks for payments that they think are "suspicious" to minimize fraud. AFAIK sometimes they can do it for some silly reasons like using "free" mail services like "mail.com".