Author Topic: Erosion in 4 renders  (Read 3282 times)

Online luvsmuzik

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Re: Erosion in 4 renders
« Reply #45 on: June 15, 2018, 12:53:23 PM »
Made a little muddy creature with Blender 2.79 skin modifier. just some little scaly crawler. Crustified protective hide.
Still an erosion scene with Danill's Classic Erosion.

Offline masonspappy

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Re: Erosion in 4 renders
« Reply #46 on: June 15, 2018, 11:15:27 PM »
So... Tyrannosaurus,  Triceratops and ...?

Offline WASasquatch

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Re: Erosion in 4 renders
« Reply #47 on: June 16, 2018, 12:07:37 AM »
So... Tyrannosaurus,  Triceratops and ...?

Clearly Displaceasaurus Magnificus
Art can be a window into the soul

Online luvsmuzik

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Re: Erosion in 4 renders
« Reply #48 on: June 16, 2018, 01:16:08 AM »
Exactly! Thanks WASasquatch! ;D

Online luvsmuzik

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Re: Erosion in 4 renders
« Reply #49 on: October 10, 2018, 03:59:47 PM »
So here is another Classic Erosion with rivers.

Frontier 4.3.09 TG4 trying the new layer displace and color enhancements . very early WIP

MPD0.6 AA 4

Online luvsmuzik

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Re: Erosion in 4 renders
« Reply #50 on: October 11, 2018, 01:06:09 AM »
A little bit of everything

Online luvsmuzik

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Re: Erosion in 4 renders
« Reply #51 on: October 11, 2018, 11:30:32 AM »
4 tree populations
painted shader masking  (I tried using the rivers color layer as a mask with no luck. Does this need a color adjust node before piping to density node of tree object?)

Offline Dune

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Re: Erosion in 4 renders
« Reply #52 on: October 12, 2018, 06:13:24 AM »
Depends. If your river color is very dark, it wouldn't mask much. White is obviously masking most, so you should try to turn it as white as possible.

Offline DocCharly65

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Re: Erosion in 4 renders
« Reply #53 on: October 12, 2018, 08:39:27 AM »
The last one is an interesting POV on that valley. Go on :)