Author Topic: Richard Fraser Cliff Challenge WIP  (Read 8518 times)

Offline Dune

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Re: Richard Fraser Cliff Challenge WIP
« Reply #45 on: February 09, 2018, 03:08:19 PM »
A bit dull indeed, but I really like the angularity and the fallen rock debris. But with debris like that there should be 'holes' in the rockwall, where they came from.....

Offline luvsmuzik

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Re: Richard Fraser Cliff Challenge WIP
« Reply #46 on: February 17, 2018, 01:12:18 PM »
......wondering what this wizard is doing...... :)

Offline bobbystahr

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Re: Richard Fraser Cliff Challenge WIP
« Reply #47 on: February 17, 2018, 02:08:16 PM »
......wondering what this wizard is doing...... :)

maybe he has a real job heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline cyphyr

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Re: Richard Fraser Cliff Challenge WIP
« Reply #48 on: February 17, 2018, 07:49:39 PM »
......wondering what this wizard is doing...... :)

maybe he has a real job heh heh

... something like that ... ;)
www.richardfraser.co.uk
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Offline DannyG

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Re: Richard Fraser Cliff Challenge WIP
« Reply #49 on: February 25, 2018, 09:01:14 PM »
Damn good Richard

Offline cyphyr

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Re: Richard Fraser Cliff Challenge WIP
« Reply #50 on: February 26, 2018, 07:33:22 AM »
I stalled a bit but I think I see a way forward now ...
I will be getting rid of the wolves. The quality is not there in the base model. They are from Poser and I "could" add a fur layer but it only renders in Poser and would have to be comped in post (which is a pain and kinda bending the rules a bit much).
Not sure what to replace them with, remains of their last meal maybe ... ?
The jungle to savannah break is a little too harsh so that needs fixing.
Maybe an island or two in the river.
Birds, maybe some flamingos ...
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Offline mhaze

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Re: Richard Fraser Cliff Challenge WIP
« Reply #51 on: February 26, 2018, 09:00:41 AM »
This has huge potential.

Offline bobbystahr

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Re: Richard Fraser Cliff Challenge WIP
« Reply #52 on: February 26, 2018, 10:55:00 AM »
Agree w Mick....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Dune

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Re: Richard Fraser Cliff Challenge WIP
« Reply #53 on: February 26, 2018, 01:16:38 PM »
Very cool and very much like the Wildlife Art you often encounter. Nice mood. Can't you export the fur from poser? In ZB you can make fur and export.

Offline cyphyr

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Re: Richard Fraser Cliff Challenge WIP
« Reply #54 on: February 26, 2018, 04:50:49 PM »
Moving forward  8)
I'm using 3 suns since the actual sun throws the cliffs into too much shadow.
Wolfy has gone for now ...
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Offline AndyWelder

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Re: Richard Fraser Cliff Challenge WIP
« Reply #55 on: February 27, 2018, 07:21:00 AM »
Those island are a nice addition indeed.  The pebbles (fake stones?) look a bit weird, too regular, maybe more variation in size combined with a layer of grainy sand/dust...? Well, that's what I would do. But it's not my render; I'd wish   ;D
"Ik rotzooi maar wat aan" Karel Appel

Offline ajcgi

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Re: Richard Fraser Cliff Challenge WIP
« Reply #56 on: February 27, 2018, 11:05:13 AM »
That is an excellent composition

Offline zaxxon

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Re: Richard Fraser Cliff Challenge WIP
« Reply #57 on: February 27, 2018, 03:12:36 PM »
Lots of development in your thinking on this theme. It's fun to watch each excellent variation unfold. This one has some fine potential!

Offline bobbystahr

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Re: Richard Fraser Cliff Challenge WIP
« Reply #58 on: February 27, 2018, 11:23:29 PM »
Moving forward  8)
I'm using 3 suns since the actual sun throws the cliffs into too much shadow.
Wolfy has gone for now ...

at Matt's suggestion I solved that problem by upping the exposure with no rendertime growth.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline cyphyr

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Re: Richard Fraser Cliff Challenge WIP
« Reply #59 on: February 27, 2018, 11:43:24 PM »
The exposure is at 3 already but upping the exposure any more will blow out the sky too much. Once I get it good enough I'll render it all out as layers and do a balanced comp from that.
Actually that reminds me ... I know using render layers is allowed how about using two renders (ie one with GI and one with AO) and blend them together for increased "tonal depth"? Would that be allowed? I suspect not ...
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