Slowly progressing.
I need to start optimising, renders are taking way too long now, this was five and a half hours at 0.5 and 3AA and I want the final to be High res and high settings ...
A lot still to do.
I'm not happy about the cliff wall on the left, multiple issues:
The low ledge to the left of the tree needs to be softened, it just looks wrong.
The cliff face is to uniform in it's strata and roughness. And their are some strange broken overlapping polys that need to go.
Not sure about the foreground pool. Needs something there, maybe just a bush ...
Quite happy about the sky, I'll probably run a few over night tests to see if it can be improved with different cloud settings.
Forest/jungle needs subtle more variety, maybe some clearings closer to the foreground.
Lastly I'm not too sure about the camera vp. Position is good but the horizon line at 50% is kinda uninspiring. I'll try a few options with it at the 33% mark.
Cheers for looking and crits always helpful