Richard Fraser Cliff Challenge WIP

Started by cyphyr, January 12, 2018, 04:12:15 pm

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bobbystahr

I lke 3 best but all are very nice...going to stay greyscale? really suits the image
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

cyphyr

New VP, went for 3 after feedback from experts and my wife!
Maybe a little over saturated.
I do agree about the Black and White version but I don't think it will be my submission ...
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

Dune


ajcgi

When I can, I get out with my camera into what i consider the real world. Between April 2016 and April 2017 I only shot or developed photos in black and white. To me eye there were many occasions when this worked out well, creating striking images, and others where the colours around me were way more interesting and the monochrome image was just lacklustre by comparison. Black and white landscapes like this can work very well if the composition is strong and lighting isn't flat.
The colour you have here is just as saturated as most landscape work coming out of the US where saturation sliders go to 11 for some reason. I would dial it back a little bit.
Strong image.

cyphyr

Haha, yes the oversaturation is due to hitting the HDR button in photoshop. At the moment the base render is a little to flat (hence the hdr) but all this will be changed once I start outputting Render Elements.
One issue I have run into is that the foliage of the trees can be over saturated and somewhat monochrome. You can see that is some of the overly GREEN trees.
Using PF's can help but it is very much a matter of trial and error.
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

ajcgi

Render Elements are very useful. You could possibly render out the trees separately and colour correct them on their own?

cyphyr

Unfortunately there is no Object ID render pass as yet which would be the ideal option. They could be output as a separate pass using the Render layers Objects tab. Hmm interesting idea, I shall make a test.
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Oshyan

The latest version is looking great, aside the oversaturation. But you're aware of that. I love the small details on the lower-left (little pebbles and stuff), and the long shadows cast, plus the rays in the low clouds. And the lilies (?) in the water below. The whole thing has a bit of a Jungle Book feel... (that's a good thing)

- Oshyan

cyphyr

Slow iterations now honing in on details.
Added a cloud bank, I'll try a few variations and probably get rid, not sure it adds much but we'll see.
The foreground ledge has been textured with an image from Quixel Megascans and the fallen branch if also from an edited model from the same.
A little less saturated and possibly too dark. Kinda liked the saturated look ...
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

Hannes

That's really beautiful! Especially the middle part looks fantastic.

bobbystahr

Agree w/Hannes, anything you do seems to just make it better
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Oshyan

I think the addition of clouds is good. The ledge looks even better than before now too. You're on the right track! :D

- Oshyan

Dune

Great update. Tree shadows are very nice too!

mhaze