Author Topic: Richard Fraser Cliff Challenge WIP  (Read 6418 times)

Offline bobbystahr

  • Member
  • *
  • Posts: 9450
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: Richard Fraser Cliff Challenge WIP
« Reply #75 on: March 04, 2018, 05:13:34 PM »
I lke 3 best but all are very nice...going to stay greyscale? really suits the image
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline cyphyr

  • Terragen Alpha Tester (Win)
  • ***
  • Posts: 3881
    • richardfraser
Re: Richard Fraser Cliff Challenge WIP
« Reply #76 on: March 05, 2018, 09:03:44 AM »
New VP, went for 3 after feedback from experts and my wife!
Maybe a little over saturated.
I do agree about the Black and White version but I don't think it will be my submission ...
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

i7 5930 @3.5Ghz, 32Gb (TG3 benchmark 6:04)
i7 980 OC'd @3.9Ghz, 16Gb (TG3 benchmark 6:30)

Offline Dune

  • Terragen Alpha Tester (Win)
  • ***
  • Posts: 14326
    • www.ulco-art.nl
Re: Richard Fraser Cliff Challenge WIP
« Reply #77 on: March 05, 2018, 09:28:06 AM »
Getting better and better!

Offline ajcgi

  • Terragen Alpha Tester (Mac)
  • ***
  • Posts: 575
    • My little blogsite
Re: Richard Fraser Cliff Challenge WIP
« Reply #78 on: March 05, 2018, 11:05:09 AM »
When I can, I get out with my camera into what i consider the real world. Between April 2016 and April 2017 I only shot or developed photos in black and white. To me eye there were many occasions when this worked out well, creating striking images, and others where the colours around me were way more interesting and the monochrome image was just lacklustre by comparison. Black and white landscapes like this can work very well if the composition is strong and lighting isn't flat.
The colour you have here is just as saturated as most landscape work coming out of the US where saturation sliders go to 11 for some reason. I would dial it back a little bit.
Strong image.

Offline cyphyr

  • Terragen Alpha Tester (Win)
  • ***
  • Posts: 3881
    • richardfraser
Re: Richard Fraser Cliff Challenge WIP
« Reply #79 on: March 05, 2018, 11:49:29 AM »
Haha, yes the oversaturation is due to hitting the HDR button in photoshop. At the moment the base render is a little to flat (hence the hdr) but all this will be changed once I start outputting Render Elements.
One issue I have run into is that the foliage of the trees can be over saturated and somewhat monochrome. You can see that is some of the overly GREEN trees.
Using PF's can help but it is very much a matter of trial and error.
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

i7 5930 @3.5Ghz, 32Gb (TG3 benchmark 6:04)
i7 980 OC'd @3.9Ghz, 16Gb (TG3 benchmark 6:30)

Offline ajcgi

  • Terragen Alpha Tester (Mac)
  • ***
  • Posts: 575
    • My little blogsite
Re: Richard Fraser Cliff Challenge WIP
« Reply #80 on: March 05, 2018, 01:06:36 PM »
Render Elements are very useful. You could possibly render out the trees separately and colour correct them on their own?

Offline cyphyr

  • Terragen Alpha Tester (Win)
  • ***
  • Posts: 3881
    • richardfraser
Re: Richard Fraser Cliff Challenge WIP
« Reply #81 on: March 05, 2018, 01:57:24 PM »
Unfortunately there is no Object ID render pass as yet which would be the ideal option. They could be output as a separate pass using the Render layers Objects tab. Hmm interesting idea, I shall make a test.
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

i7 5930 @3.5Ghz, 32Gb (TG3 benchmark 6:04)
i7 980 OC'd @3.9Ghz, 16Gb (TG3 benchmark 6:30)

Offline bobbystahr

  • Member
  • *
  • Posts: 9450
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: Richard Fraser Cliff Challenge WIP
« Reply #82 on: March 05, 2018, 04:46:20 PM »
a continuing WOW from stahrworld!
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Oshyan

  • Planetside Staff
  • *
  • Posts: 12581
  • Holy snagging ducks!
Re: Richard Fraser Cliff Challenge WIP
« Reply #83 on: March 05, 2018, 09:47:21 PM »
The latest version is looking great, aside the oversaturation. But you're aware of that. I love the small details on the lower-left (little pebbles and stuff), and the long shadows cast, plus the rays in the low clouds. And the lilies (?) in the water below. The whole thing has a bit of a Jungle Book feel... (that's a good thing)

- Oshyan

Offline cyphyr

  • Terragen Alpha Tester (Win)
  • ***
  • Posts: 3881
    • richardfraser
Re: Richard Fraser Cliff Challenge WIP
« Reply #84 on: March 06, 2018, 07:28:09 PM »
Slow iterations now honing in on details.
Added a cloud bank, I'll try a few variations and probably get rid, not sure it adds much but we'll see.
The foreground ledge has been textured with an image from Quixel Megascans and the fallen branch if also from an edited model from the same.
A little less saturated and possibly too dark. Kinda liked the saturated look ...
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

i7 5930 @3.5Ghz, 32Gb (TG3 benchmark 6:04)
i7 980 OC'd @3.9Ghz, 16Gb (TG3 benchmark 6:30)

Offline Hannes

  • Terragen Alpha Tester (Win)
  • ***
  • Posts: 4194
Re: Richard Fraser Cliff Challenge WIP
« Reply #85 on: March 06, 2018, 08:12:38 PM »
That's really beautiful! Especially the middle part looks fantastic.

Offline bobbystahr

  • Member
  • *
  • Posts: 9450
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: Richard Fraser Cliff Challenge WIP
« Reply #86 on: March 06, 2018, 08:25:21 PM »
Agree w/Hannes, anything you do seems to just make it better
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Oshyan

  • Planetside Staff
  • *
  • Posts: 12581
  • Holy snagging ducks!
Re: Richard Fraser Cliff Challenge WIP
« Reply #87 on: March 06, 2018, 08:34:36 PM »
I think the addition of clouds is good. The ledge looks even better than before now too. You're on the right track! :D

- Oshyan

Offline Dune

  • Terragen Alpha Tester (Win)
  • ***
  • Posts: 14326
    • www.ulco-art.nl
Re: Richard Fraser Cliff Challenge WIP
« Reply #88 on: March 07, 2018, 05:35:24 AM »
Great update. Tree shadows are very nice too!

Offline mhaze

  • Member
  • *
  • Posts: 3500
Re: Richard Fraser Cliff Challenge WIP
« Reply #89 on: March 07, 2018, 08:41:23 AM »
Excellent update, great atmosphere.