Started by Arnold, March 22, 2018, 04:28:44 am
Quote from: pokoy on March 23, 2018, 05:39:29 amThis is probably due to voxel or GI caching which is interpolated in screen space I suppose.
Quote from: pokoy on March 23, 2018, 05:39:29 amAn obvious solution without saving the cache would be to render both tiles with an additional overlap so you can overlay both of them and mask that area with a gradient.
Quote from: WASasquatch on March 22, 2018, 03:55:07 pmIt seems like scene lighting. Even the slightest change in camera pitch can change scattering/refraction/lighting settings I am sure. It only seems natural, like a camera.