Join the party, I'd say
Plenty food to be caught in those days.
Changed the feather in the meantime and relocated some of the ducks, as I found the distribution too even. Maybe change feather angle indeed. Thanks for all your comments.
The picknick area is a warped simple shape mask, btw. The puddles are hard PF masked, with a color adjust to darken ground and RT reflective shader, and which also smoothes the small stones and stuff, after a XYZ shader to fix the hills as they are.
Blood is another warped and broken up SSS through surface shader. Small river in distance is a simple drawn mask (Photoshop) that I located in the right place, sunk a little and added a reflective shader. And it smoothes the fake grass.
Rain is stretched cloud, rotated over X or Z by transform shader and warped by distribution shader with minimum altitude and some fuzzyness for the wind-slanted idea.
Clouds are masked out by a white circle on black (Photoshop), then inversed, and projected towards the sun, hence burning a hole in the cloud.