Author Topic: RD Texture Freebies  (Read 689 times)

Online WASasquatch

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RD Texture Freebies
« on: June 27, 2018, 05:28:15 PM »
Not sure if anyone else has come across these, but they have some really nice textures and displacements available form real world scans. And some freebies, including a muddy forest floor which could be of interest to some of us.

https://www.rd-textures.com/product-category/freebie/?topCat=88

Online WASasquatch

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Re: RD Texture Freebies
« Reply #1 on: June 27, 2018, 07:54:43 PM »
Here's a surface layer setup with a internal default shader setup for the muddy terrain. Not perfectly translating textures but looks pretty decent. You'll have to remap the image paths.

Offline Hannes

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Re: RD Texture Freebies
« Reply #2 on: June 28, 2018, 05:12:06 AM »
Looks good. Thanks for the link.

Offline the first seer

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Re: RD Texture Freebies
« Reply #3 on: June 28, 2018, 09:14:31 AM »
Cool, thanks!

Offline bobbystahr

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Re: RD Texture Freebies
« Reply #4 on: June 28, 2018, 03:21:50 PM »
many thanks, got 3 of the 4 offered, no use for coffee beans I can't grind and brew heh heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline bobbystahr

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Re: RD Texture Freebies
« Reply #5 on: June 29, 2018, 01:52:24 AM »
Here's a test of the ForestFloor...works well I think..thanks jordan
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Online WASasquatch

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Re: RD Texture Freebies
« Reply #6 on: June 29, 2018, 02:32:06 AM »
many thanks, got 3 of the 4 offered, no use for coffee beans I can't grind and brew heh heh heh

I had the same thought. Looks nice though for showing texturing and displacement. The stone floor is really nice looking.

Here's a test of the ForestFloor...works well I think..thanks jordan

Well that looks really nice actually. I'm not sure I did dimensions even close to real-world, was mainly seeing how one goes about translating these sort of textures to TG. Honestly, it's Depth map gives it the most "pop", without it I think it'd look pretty bad.

As a note to everyone, that TGC should work for all their textures, purchased or free, as they seem to follow a convention with both naming and maps. Only thing that would need adjustment is scale of image maps and displacement tolerances/scales. 
« Last Edit: June 29, 2018, 02:36:47 AM by WASasquatch »

Offline bobbystahr

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Re: RD Texture Freebies
« Reply #7 on: June 29, 2018, 10:56:08 PM »
  Honestly, it's Depth map gives it the most "pop", without it I think it'd look pretty bad.



I totally agree
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

 

anything