Author Topic: Constable's Haywain ~ WIP  (Read 13619 times)

Offline dhavalmistry

  • Member
  • *
  • Posts: 2478
Re: Constable's Haywain ~ WIP
« Reply #30 on: October 15, 2007, 03:00:31 PM »
looking good man.....

dont you think that the horses are a little shiny???
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Offline sjefen

  • Member
  • *
  • Posts: 1446
Re: Constable's Haywain ~ WIP
« Reply #31 on: October 15, 2007, 10:04:23 PM »
Very good work :P


looking good man.....

dont you think that the horses are a little shiny???

I don't think the horses are too shiny. Remember it's fur. Not skin.
http://www.hedweb.com/animimag/horse-beach.jpg
Don't put faith in bullshit!

Offline dhavalmistry

  • Member
  • *
  • Posts: 2478
Re: Constable's Haywain ~ WIP
« Reply #32 on: October 16, 2007, 04:42:39 AM »
even though its fur, it is giving an impression of plastic due to that highlight
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Online cyphyr

  • Member
  • *
  • Posts: 4002
    • richardfraser
Re: Constable's Haywain ~ WIP
« Reply #33 on: October 16, 2007, 09:37:51 AM »
I do actually agree, I think I forgot to add the bump map in that render. It dose soften the highlights, just the defuse channel plugged into the displacement. Now if only I could model a horse as beautiful as the one in that photograph. That is a stunning image. Part of the issue is I now have so many files in different places its getting hard to keep track of them all. Initially I was keeping every thing "horsey" in one place, all the tree info in another etc. just to make finding stuff easer but no that elements are strating to be combined I keep loosing references. Time to consolidate I think and put everything in one working directory.
Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

i7 5930 @3.5Ghz, 32Gb (TG3 benchmark 6:04)
i7 980 OC'd @3.9Ghz, 16Gb (TG3 benchmark 6:30)

Online cyphyr

  • Member
  • *
  • Posts: 4002
    • richardfraser
Re: Constable's Haywain ~ WIP
« Reply #34 on: October 16, 2007, 01:58:11 PM »
Heres a High res shot of the landscape sans the horses, cart, and cottage. The reeds and grass populations and track were placed using image blend layers derived from an orthographic render of the area near to the camera. The camera's position was then used as a guide to position the images. This is also a higher resolution render as I wanted to start exploring how much detail I need to include for the final image and little I can get away with given the memory restrictions that are starting to show up. Theres many more tree and grasses/shrub/hedges to go in yet so another solution is to just use image maps like here. Looks like I'll end up using the rendering in vertical bands trick and comping together later in post. Have to read up on that.
Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

i7 5930 @3.5Ghz, 32Gb (TG3 benchmark 6:04)
i7 980 OC'd @3.9Ghz, 16Gb (TG3 benchmark 6:30)

Offline dhavalmistry

  • Member
  • *
  • Posts: 2478
Re: Constable's Haywain ~ WIP
« Reply #35 on: October 16, 2007, 03:35:13 PM »
nice work so far.....this is gonna come out really strong....
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Offline overlordchuck

  • Member
  • *
  • Posts: 138
Re: Constable's Haywain ~ WIP
« Reply #36 on: October 17, 2007, 04:02:54 PM »
Wow, the landscape is beautiful.  Can't wait to see it all come together.

Online cyphyr

  • Member
  • *
  • Posts: 4002
    • richardfraser
Re: Constable's Haywain ~ WIP
« Reply #37 on: October 17, 2007, 05:44:21 PM »
Heres the latest update. Scale is starting to do my head in, objects seem to be importing at different sizes but other than being annoying its just a matter of resizing by eye. The distant hedges are billboards and I'll probably be adding some more on the far hills. This has solved some memory overlaod issues I was having with using models in the distance, silly really as you can see sod all detail at that distance even at high res. Next to do is the characters, three poser blokes and a washer woman. I've found than even though the poser models come in with twenty plus textures a great many of them are junk as far as TG is concerned. One of the main issues I keep coming up against is colours being over saturated, again not a big issue but I'm not used to colours having to be almost 80% - 90% gray.
Enjoy and please, C & C as always. :)
Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

i7 5930 @3.5Ghz, 32Gb (TG3 benchmark 6:04)
i7 980 OC'd @3.9Ghz, 16Gb (TG3 benchmark 6:30)

Offline RArcher

  • Member
  • *
  • Posts: 1062
    • Archer Designs
Re: Constable's Haywain ~ WIP
« Reply #38 on: October 17, 2007, 06:02:54 PM »
This is very very good.  I really appreciate you showing each step of your process as you work through the project. Lets me know just how much I need to change my workflow.

Offline old_blaggard

  • Member
  • *
  • Posts: 2524
    • http://sdcarpenter.free.fr/paul/
Re: Constable's Haywain ~ WIP
« Reply #39 on: October 17, 2007, 06:15:42 PM »
This is a fantastic piece of work!  The elements of the scene are fitting together in a way I rarely see in TG scenes with objects.  If you want, I could let you know of a way I have come up with to make little ripples coming out of the wheels - send me a PM if you want to discuss it.  I'll post it here when I'm done ironing out the kinks.
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

Offline dhavalmistry

  • Member
  • *
  • Posts: 2478
Re: Constable's Haywain ~ WIP
« Reply #40 on: October 17, 2007, 06:22:27 PM »
this is beautiful work!
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Online cyphyr

  • Member
  • *
  • Posts: 4002
    • richardfraser
Re: Constable's Haywain ~ WIP
« Reply #41 on: October 17, 2007, 06:27:13 PM »
I was planning on using a very small displacement map about the wheels and hooves, placing it would be tricky but I have a cunning plan :)
Pm'd you.Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

i7 5930 @3.5Ghz, 32Gb (TG3 benchmark 6:04)
i7 980 OC'd @3.9Ghz, 16Gb (TG3 benchmark 6:30)

Offline inkydigit

  • Member
  • *
  • Posts: 5196
  • 🍄🍄🍄
    • inkydigit's website
Re: Constable's Haywain ~ WIP
« Reply #42 on: October 17, 2007, 07:23:58 PM »
a very interesting project...looking excellent so far!!!

Offline sjefen

  • Member
  • *
  • Posts: 1446
Re: Constable's Haywain ~ WIP
« Reply #43 on: October 17, 2007, 10:40:18 PM »
I like to watch how this work is coming together. A good WIP thread with excellent result. Keep it up ;)
Don't put faith in bullshit!

Offline nvseal

  • Member
  • *
  • Posts: 992
Re: Constable's Haywain ~ WIP
« Reply #44 on: October 17, 2007, 11:56:13 PM »
That's looking good alright. I especially like your clouds. They look good and work well with the scene.

 

anything