Author Topic: Constable's Haywain ~ WIP  (Read 13627 times)

Offline cyphyr

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Constable's Haywain ~ WIP
« on: October 08, 2007, 07:35:54 PM »
Well since I seem to be stumped on my city idea I'm going to go for the other idea of attempting to reproduce the classic English master piece, Constable's Haywain. I'll be posting in this thread in the hope of picking up hints and tips as I progress from the start rather than get everyones all the advice at the end, and have to do everything again. Firstly I will attempt to map out the painting so I have an idea where everything goes and then I'll make the models, the cart (Harvey, may I borrow the cart you kindly offered as a reference model :) ), the horse (is there one or two?), the farmer, the house and the dog. I'm not going to try to reproduce the image exactly but rather try to get something that has the same elements and conveys the same feeling.

Wish me luck.

Richard
« Last Edit: October 08, 2007, 07:45:40 PM by cyphyr »
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Offline dhavalmistry

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Re: Constable's Haywain ~ WIP
« Reply #1 on: October 08, 2007, 07:57:59 PM »
oh I wish you good luck (x1000000000)...cuz u are gonna need it....:D
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Harvey Birdman

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Re: Constable's Haywain ~ WIP
« Reply #2 on: October 08, 2007, 08:17:25 PM »
(Harvey, may I borrow the cart you kindly offered as a reference model :) )

Check your email.

 ;D

Offline sjefen

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Re: Constable's Haywain ~ WIP
« Reply #3 on: October 08, 2007, 10:21:03 PM »
Looking forward to this cyphyr ;)
Don't put faith in bullshit!

Offline cyphyr

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Re: Constable's Haywain ~ WIP
« Reply #4 on: October 09, 2007, 01:14:26 AM »
Well I've started on the cottage, nothing great as yet and a lot of detailing work to go. I'll use this as a base mesh and build up a more interesting version on top of this. I know some of the roof tiles are the wrong scale as are some of the bricks but , hey early days :)
Richard
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Offline sjefen

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Re: Constable's Haywain ~ WIP
« Reply #5 on: October 09, 2007, 01:22:14 AM »
Looks nice. I'll keep an eye on this thread.
What modeling software do you use?
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Harvey Birdman

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Re: Constable's Haywain ~ WIP
« Reply #6 on: October 09, 2007, 01:59:05 AM »
My apologies if this is painfully obvious, but just in case...

The wagon and carts have just a little too shiny and newly varnished look to them, know what I mean? This is what I did to muss them up a bit:

Right click on the object in the node view and select 'Internal Network'. Rigth-click and create a new Surface Layer in the internal network. Disconnect the main cart shader from the 'Surface Shader' connection and connect it to the 'Input' connection of the new surface layer. Connect the output of the new surface layer to the 'Surface Shader' input. Now set a low coverage value in the new layer and give it a dust color (or whatever). It'll blend the dust with all the cart components, giving it a nice dirty look.

(I experimented with 'Interset Underlying Layer' settings with the new surface layer, thinking I might be able to have the 'dust' collect in crannies, but no luck. At least I couldn't get it to work. I suspect the same trouble as with BigBen's grass shader network - the internal network doesn't have access to terrain/surface information.)

Offline Will

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Re: Constable's Haywain ~ WIP
« Reply #7 on: October 09, 2007, 09:50:22 AM »
I could paint it a texture in ZBrush if you need it.
The world is round... so you have to use spherical projection.

Offline rcallicotte

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Re: Constable's Haywain ~ WIP
« Reply #8 on: October 09, 2007, 01:05:06 PM »
Will, how easy is this to learn?


I could paint it a texture in ZBrush if you need it.
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Offline cyphyr

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Re: Constable's Haywain ~ WIP
« Reply #9 on: October 09, 2007, 05:11:32 PM »
Ok I got up this morning, made the coffee and looked at last nights work and thought I just cant let that stand, yuck ! After a little research I found that the cottage is still standing and theres a few photo's of it making modeling it much easier. Here's a higher resolution version, still a bit squared off but I think it will do for the time being. I use Lightwave for modeling, have done since version 5, but I'm hopeless at organic modeling so I'll be off to Poser for the farmers, horses and other farmyard fauna. Distant trees will be from the usual suspects, xfrog freebies, turbosquid and our own ever expanding resources. In the original painting theres only 3 "hero" trees and these will be modeled directly in Lightwave.

Thanks for the offer Will but I'll decline, I really want to push myself on this one, do as much as possible my self. Harvy I will be using your model but you may not recognise it by the time I'm finished with it lol :D

Richard

ps. Ivy from the wonderful Ivy Generator, google it, its great! :)
« Last Edit: October 09, 2007, 05:13:56 PM by cyphyr »
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Offline Oshyan

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Re: Constable's Haywain ~ WIP
« Reply #10 on: October 09, 2007, 05:14:51 PM »
Looking really nice so far. Yes it's a "perfect" house at this point but there's plenty of time to rough it up a bit. ;)

- Oshyan

Offline nvseal

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Re: Constable's Haywain ~ WIP
« Reply #11 on: October 09, 2007, 05:30:57 PM »
Looking good so far. I'll be keeping an eye on this one

Offline dhavalmistry

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Re: Constable's Haywain ~ WIP
« Reply #12 on: October 09, 2007, 05:42:35 PM »
this is looking nice...what program are you using to model these???....
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Offline sonshine777

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Re: Constable's Haywain ~ WIP
« Reply #13 on: October 09, 2007, 08:44:34 PM »
Looking good this could be a fun or frustrating project for you (I hope its fun)

Just thought I would give you my count of horses, there appears to be three, two side by side and one in the lead. Keep up the great work. :)

Harvey Birdman

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Re: Constable's Haywain ~ WIP
« Reply #14 on: October 09, 2007, 08:50:07 PM »
I think that cottage looks pretty good! It has a nice little wiggle to the roofline and everything.

 ;D