Started by wubba, July 28, 2018, 05:31:59 AM
Quote from: wubba on July 30, 2018, 10:23:02 AM...Not exactly sure on the metres... Could it be the 'Terrain Real Width'?[attachimg=1]
QuoteCould it be that 4.2.x.x files not backward compatible?
QuoteOn the other hand deleting the Fractal Terrain node set from a default scene also crashes TG.
Quote from: Kadri on July 30, 2018, 11:16:33 AMThere is a "Detail Distance" parameter there in your image for example. It is 100 so maybe already at full percent (still place to go on the right side of the slider) but just in case.
Quote from: digitalguru on July 30, 2018, 12:48:45 PMgot it :-)in the Raw options in Photoshop set channel to 1 and the other options like this and the image imports correctly:change mode to RGB color and export to OpenEXRattached a Terragen project file - import the full rez open exr and check it out.
Quote from: digitalguru on July 30, 2018, 07:25:16 PMYes it does
QuoteThey open fine (except the 2nd one which seems to load fine but gives errors)
Quotedisplays like a flatbed in the render/camera preview!
Quote from: digitalguru on July 31, 2018, 04:11:29 AMI like the way Terragen uses Open Exr in that it stores the height value properly and you don't have to work out a multiplier for the height.
Quote***In UWC2, the 'Real Terrain Height' is set to 300, but doesn't get equally translated to the .obj export!? inside Max's Object Properties (X:2048 Y:2048 Z:248.773)!??