Started by wubba, July 28, 2018, 05:31:59 am
Quote from: KlausK on July 29, 2018, 10:35:36 amWell done, you got it!I couldn`t resist and rendered a sort of low res version. Hope you don`t mind.Looks quite nice. I am curious how it works out in the end.Crashing through the trees and debris and dust and all.Let us know, please.CHeers, Klaus
Quote from: Matt on July 29, 2018, 11:52:26 pmYou probably need to use a 16 bit displacement map, if you're not already.If Max doesn't show the stair-stepping, perhaps your terrain is subdivided too coarsely in Max? If you increase the subdivisions high enough, I'd expect the Max terrain show the same stair-stepping.
Quote from: wubba on July 30, 2018, 02:22:27 am..Yeah I've been reading up on the 16 bit requirement.. At first I downsized the res from 4k to 2k in 8bit. The original png is actually 24bit...
Quote from: Kadri on July 30, 2018, 02:58:31 amYour 24 bit image is actually a 8 bit image (8 bit for Red+8 bit Green+8 bit Blue= 24 bit). It can be confusing at first."This means that the 8-bit setting (BPC) is in fact 24-bits per pixel (BPP). Meaning that each pixel can have values ranging from 0 to 16,777,215, representing about 16 million colors....Similarly the 16-bit setting (BPC) would result in 48-bits per pixel (BPP). The available number of pixel values here is mind boggling (2^48). More than 16 million times more numerical values then the 8-bit setting. Again, this may seem like an overkill, but if you consider the neutral color gradient again, the maximum amount of tonal values is 'only' 65,536."You need HDR images like an EXR file for example.