Started by N-drju, August 13, 2018, 04:57:57 am
Quote from: N-drju on August 13, 2018, 03:02:16 pmI think this should do quite well. The only limitation is that the "insides" of the cave are almost flat and cannot be displaced in a traditional way. For the current project it is irrelevant but for the future, I would like to know how to improve it.
Quote from: WASasquatch on August 13, 2018, 03:09:57 pmWarp the shape making the caves. I'd imagine that'd "carve out" a relatively similar shape in the mountain.
Quote from: N-drju on August 15, 2018, 10:09:16 amOkay, a follow-up question...Can I populate objects inside the cave now, PLUS bend them relative to the cave's walls? Populator will only consider the area of the original terrain and not the newly carved cavern.
Quote from: Dune on August 16, 2018, 05:56:27 amI encountered that problem too (once upon a time), and can't remember what I did. Maybe an altitude restriction helps. Did you try masking by painted shader (set to 3D!)?