Basic Orbital Detail

Started by WAS, May 25, 2018, 02:03:04 AM

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WAS

Basic orbital detail setup to mess around with. This also includes a basic idea for procedural continents. You can elaborate on this with large scale warping (warp shader and redirect), and large scale fractal warping with low warping. The WIPs I have don't look good enough to share but could easily be refined by someone that understands redirecting with PFs or functions better. My attempts are way to harsh and rough.


Oshyan

Nice, thanks for sharing so much!

- Oshyan

Kadri


Opss! I didn't see this. Thanks for sharing.

Dune


WAS

Thanks, it's very basic, was just hoping to give an idea of how to throw together continents and mountains.

Hannes


bobbystahr

Looks good, will try it later, takin a break from guitar for a bit tonite. Thanks.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Agura Nata

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