Author Topic: Algae WIP  (Read 259 times)

Offline WASasquatch

  • Member
  • *
  • Posts: 3462
Algae WIP
« on: September 12, 2018, 03:53:50 AM »
Testing out some pond waters. How do these look? Here we have two water shaders merged. One for ambient "murky" volume, and one for subsurface algae currents. Than we have a surface algae setup of collected super buoyant colonies. The collected algae on the surface is dense enough it casts a coloured shader into the water volume (using a horizontal card object).
« Last Edit: September 12, 2018, 03:55:46 AM by WASasquatch »

Offline masonspappy

  • Member
  • *
  • Posts: 1995
  • "I am my own worst-case scenario"
Re: Algae WIP
« Reply #1 on: September 12, 2018, 06:13:56 AM »
Like that. Nice and scummy !

Offline WASasquatch

  • Member
  • *
  • Posts: 3462
Re: Algae WIP
« Reply #2 on: September 12, 2018, 04:49:31 PM »
Thanks! Here is another WIP I did overnight at higher quality and GI settings. About 2 1/2 hours for this one.

Offline bobbystahr

  • Member
  • *
  • Posts: 10422
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: Algae WIP
« Reply #3 on: September 12, 2018, 07:02:25 PM »
Well done, I like the first one as it's more what I've seen this year, but they're both really good.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist