Author Topic: Algae WIP  (Read 177 times)

Offline WASasquatch

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Algae WIP
« on: September 12, 2018, 03:53:50 AM »
Testing out some pond waters. How do these look? Here we have two water shaders merged. One for ambient "murky" volume, and one for subsurface algae currents. Than we have a surface algae setup of collected super buoyant colonies. The collected algae on the surface is dense enough it casts a coloured shader into the water volume (using a horizontal card object).
« Last Edit: September 12, 2018, 03:55:46 AM by WASasquatch »
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Offline masonspappy

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Re: Algae WIP
« Reply #1 on: September 12, 2018, 06:13:56 AM »
Like that. Nice and scummy !

Offline WASasquatch

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Re: Algae WIP
« Reply #2 on: September 12, 2018, 04:49:31 PM »
Thanks! Here is another WIP I did overnight at higher quality and GI settings. About 2 1/2 hours for this one.
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Offline bobbystahr

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Re: Algae WIP
« Reply #3 on: September 12, 2018, 07:02:25 PM »
Well done, I like the first one as it's more what I've seen this year, but they're both really good.
something borrowed,
something Blue.
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