Speedtree Evaluation

Started by WAS, September 07, 2018, 02:10:13 pm

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WAS

I wanted to give speedtree a try again and decided to go get their evaluation, but apparently they just left the old eval page up, which points to no eval versions?

https://store.speedtree.com/product-category/applications/apps-eval/
https://speedtree.com/evaluate-speedtree.php

Is this just an issue on my end or did they remove evals?

Not to important, I'll never be able to afford the software but thought I could at least try modeling a plant. Lol
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cyphyr

I didn't follow the whole process through but I got as far as needing to login and register after apparently having successfully added a trial version to a download cart.

https://store.speedtree.com/store/speedtree-cinema-8-evaluation/


www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

WAS

Quote from: cyphyr on September 07, 2018, 04:43:12 pm
I didn't follow the whole process through but I got as far as needing to login and register after apparently having successfully added a trial version to a download cart.

https://store.speedtree.com/store/speedtree-cinema-8-evaluation/


Jeez. Haha. Seems there are some issues between remnants of their old website and the new.
Check out my Terragen Discord: https://discord.gg/Vy5FRTE

rolland1013

We have SpeedTree 8.1.4 in my studio, which is the latest version of the program.  I use it quite a bit with TG.  It works fairly well unless you want tree movement.  If I need to trees to be blowing in the wind I need to go through several steps to do this.  I currently have to export an FBX (with animation) into Maya, then export an .obj for for each frame of the animation.  This process takes quite a bit of time as you c an imagine.  MY question; is there any plans for better SpeedTree integration into TG??

-Niel

Oshyan

We are hoping to add Alembic support in the future. Does Speedtree support Alembic?

- Oshyan

cyphyr

Yes SpeedTree supports Amblic IO, it also supports FBX, both with wind animation embedded.

I am enormously impressed by the game engine output of Lumberyard, Unity, Cryengine and UE4 and this is not in a small part due to their support of fine motion animation in vegetation.
Grasses and leaves softly moving in the breeze can really sell a scene. As far as I know Speedtree is the only package that creates wind effects "out of the box" and so supporting this in Terragen would be a huge benefit.
I know Terragen can support obj sequences but this is cumbersome in comparison.

www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)

WAS

Quote from: cyphyr on September 28, 2018, 03:34:50 am
Yes SpeedTree supports Amblic IO, it also supports FBX, both with wind animation embedded.

I am enormously impressed by the game engine output of Lumberyard, Unity, Cryengine and UE4 and this is not in a small part due to their support of fine motion animation in vegetation.
Grasses and leaves softly moving in the breeze can really sell a scene. As far as I know Speedtree is the only package that creates wind effects "out of the box" and so supporting this in Terragen would be a huge benefit.
I know Terragen can support obj sequences but this is cumbersome in comparison.


I just recently asked about FBX animation populations and offsetting animations but it a plan for further down the road.
Check out my Terragen Discord: https://discord.gg/Vy5FRTE

rolland1013

Alembic and or FBX import ability would be awesome.  Oshyan, what's the time frame for Alembic support implementation?

Niel

Oshyan

We do not have a publicly announced time frame for Alembic yet. You can see our 2018 plans here:
https://planetside.co.uk/forums/index.php/topic,24058.0.html

When 2019 rolls out we may provide an update, which would hopefully include Alembic.

- Oshyan