Directional Slope Masks

Started by WAS, October 06, 2018, 05:56:23 PM

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WAS

Here are directional slope masks packaged into internal nodes, and separated by face value.

These are derived from bigben's work here: https://planetside.co.uk/forums/index.php/topic,1520.0.html

Oshyan

Nice, thanks! Glad you got it working, and appreciate the improvement and re-share. :)

- Oshyan

Hannes


Rumburak


bobbystahr

awesome, a real time saver...thanks Jordan...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Stormlord

Even if I do not figured out, for what this slopedingelsbums is, I say Thank You... and save it meanhwile at my hard disc
(Hope I will find it out in the future...)

STORMLORD

Hannes

For example snow blown by the wind onto one side of a mountain. Or mushrooms only growing on one side of a treetrunk.

René

Wow! Thank you very much. This will be very useful for some scenes I had to discontinue.

mhaze

Thnak you, a very useful addition to the tool kit.

Stormlord

Quote from: Hannes on October 21, 2018, 05:10:08 AM
For example snow blown by the wind onto one side of a mountain. Or mushrooms only growing on one side of a treetrunk.


Aha... Thank you Hannes :-)
I thought by myself it would be usefull one time! So... it will definitely...

STORMLORD

Roberts

Thank you WAS, for sharing this!

I wonder if it´s possible to get other compass directions than North, South, East and West? Is it posssible somehow to limit/set the masks to a specific bearing (like 189 degrees for example)?

Cheers

Robert

PS I´m still hoping and wishing Planetside could make a "compass constraints" tab next to the "slope constraints" in the surface layer, like we discussed in the thread below. It would make these things a lot easier... :P  DS

https://planetside.co.uk/forums/index.php/topic,27574.0.html

WAS

I'm not sure if that's possible with this setup. I do think it is possible. I bet @Hetzen , @Tangled-Universe , or @mhaze would know. I experiemented with some things but there are things I do not understand how to convert to TG functions.

Dune

Just add a rotate Y vector node after the get normal.

Roberts

Thank you Dune! It works like I want it to. :)

Tangled-Universe

#14
Quote from: WAS on February 10, 2021, 07:15:09 PMI'm not sure if that's possible with this setup. I do think it is possible. I bet @Hetzen , @Tangled-Universe , or @mhaze would know. I experiemented with some things but there are things I do not understand how to convert to TG functions.

Pity we don't get notifications if we're being tagged by a user.

Yes you can create a directional mask. Here's something I made May last year:
https://planetside.co.uk/forums/index.php/topic,28883.0.html