Started by DasFranck, November 03, 2018, 04:43:23 am
Quote from: WASasquatch on November 03, 2018, 04:55:12 amThe surface layer will allow you to define maximum slopes of your snow, as well as in the effects tab you can use intersection tweaks that can create interesting effects. There is a file share "Embossed Snow" you can search that utilizes these features and a good basic setup to inspect. There are also plenty of others but a lot more focused on texturing, reflection, and how it just looks.
Quote from: Hannes on November 03, 2018, 06:15:56 amHi Franck (is this your real name?)Welcome to the forum!!!Here is a clipfile I made for rain. Maybe it's useful:https://planetside.co.uk/forums/index.php/topic,21035.msg210254.html#msg210254
Quote from: mhaze on November 03, 2018, 06:44:45 amFor A start you can:-Use A surface shader with colour set to white. -In the Effects tab check Intersect underlying and set to favour depressions. -Set minimum altitude to taste. You can add a small displacement altitude to give some bulk. -Make this the last shader in your chain.File attached.
Quote from: Dune on November 03, 2018, 08:27:15 amWelcome indeed. I hope you'll be having a lot of fun working with TG. Learning curve might be steep, but there's plenty help here.Btw. added little extra in Mick's file.
Quote from: DasFranck on November 03, 2018, 02:05:12 pmEmbossed Snow looks really good but it's 11 years old, is it outdated or is the concept of "outdated" irrelevant for this kind of stuff ?Anyway if you have other links for similar stuff, I'm interested.