Rift Valley

Started by mhaze, November 21, 2018, 07:48:58 am

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Basic terrain from Gaea. Rock displacements, skies and textures TG.  Plants were either made in Speedtree or are from Xfrog groundcover.  I've become a fan of the smooth voronoi 3d cell shader which is the basis for these rock displacements.  I've played with redirecting Square noise in the Y direction but I'm not sure it has much effect - something to explore further.


Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram
Amiga 1200 8Mb ram, 8Gb ssd


Agree with Atilla...and I can see the results of the square noise redirect...bash on my friend, you've made at least 1 wave heh heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist