Well this started playing with the Erosion plugin and when I got a result I sorta liked I decided to use only PBR textures for colour and smaller displacement. Pleased with that I added SSshaderFractalWarp road and this is the only procedural TG texturing...added some Fakestones to the road and then masonpappy gave away his log cabin so I dropped it in...scenically there's no possible reason for the lack of threes except the the ones that were there were used to build the cabin heh heh heh. C&C welcome