Started by iaminonsiner, January 19, 2019, 04:42:24 am
Quote from: Dune on January 19, 2019, 05:20:36 amYou can't.
Quote from: Dune on January 19, 2019, 05:24:13 amWell, you can make a population of the objects...
Quote from: archonforest on January 19, 2019, 08:09:35 amYou can duplicate the sphere in TG. Just highlight the node and push ctrl c and then ctrl v. Then u will have 2 spheres.
Quote from: archonforest on January 19, 2019, 09:19:18 amYou can apply PF on a cube also. Make sure you create the PF from the Displacement shader menu.Also when you choose the cube take the Displaceable cube from the menu. I think that works better.
Quote from: Dune on January 19, 2019, 10:32:28 amThe sphere and cube are displacable objects, like the planet of TG. So they can handle displacement by PF very well. Imported objects are not, and it depends on the number of polygons whether you can displace well enough. Also, imported objects (with a lot of polys) that need to be displaced need to have 'force displacement' checked, or it'll be just bump.Displacable objects can not (yet) be populated. If you want to make a population of an imported object, you have to add a new population and choose your object as principal object. But as said, that can't be really displaced unless it's very high-poly.