Author Topic: Ridge and Gully masks (cont.)  (Read 817 times)

Offline AP

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Ridge and Gully masks (cont.)
« on: January 23, 2019, 08:26:36 AM »
Matt's Ridge and Gully masks for populations topic has provided a number of additional ideas that prompted investigating. Such ideas provided by the tgd file can be tested farther.
« Last Edit: January 23, 2019, 12:31:22 PM by AP »

Offline pokoy

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Re: Ridge and Gully masks (cont.)
« Reply #1 on: January 23, 2019, 08:51:51 AM »
Great, the trick is really useful, thanks for sharing this!
Quick question since I can't have a look right now - is the orange color range a mix of the red and yellow areas or is it a distinct 'mask' on its own?

Offline AP

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Re: Ridge and Gully masks (cont.)
« Reply #2 on: January 23, 2019, 09:43:02 AM »
Great, the trick is really useful, thanks for sharing this!
Quick question since I can't have a look right now - is the orange color range a mix of the red and yellow areas or is it a distinct 'mask' on its own?

You are welcome.

The colors are a distinct mask on it's own.

Offline pokoy

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Re: Ridge and Gully masks (cont.)
« Reply #3 on: January 23, 2019, 10:36:45 AM »
Great, thank you!

Offline WASasquatch

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Re: Ridge and Gully masks (cont.)
« Reply #4 on: January 23, 2019, 08:39:03 PM »
This seems to have some great applications. Thank you. I'll have to investigate this at some point.
Art can be a window into the soul

Offline mhaze

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Re: Ridge and Gully masks (cont.)
« Reply #5 on: January 24, 2019, 08:54:21 AM »
Been using this trick in my latest piece for texturing and placing displacements.

Offline AP

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Re: Ridge and Gully masks (cont.)
« Reply #6 on: January 25, 2019, 09:05:20 AM »
A set of twenty Ridge and Gully masks.

Offline Dune

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Re: Ridge and Gully masks (cont.)
« Reply #7 on: January 25, 2019, 10:03:00 AM »
Thanks AP. Handy to have at hand.

Offline zaxxon

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Re: Ridge and Gully masks (cont.)
« Reply #8 on: January 26, 2019, 01:20:40 AM »
Nicely done, thank you!

Offline bobbystahr

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Re: Ridge and Gully masks (cont.)
« Reply #9 on: January 26, 2019, 03:45:01 PM »
echo previous thank you's
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline AP

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Re: Ridge and Gully masks (cont.)
« Reply #10 on: January 27, 2019, 08:16:39 AM »
You are welcome everyone.
« Last Edit: January 27, 2019, 11:52:35 AM by AP »

Offline WASasquatch

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Re: Ridge and Gully masks (cont.)
« Reply #11 on: January 28, 2019, 05:47:35 AM »
Are we just clamping with the colour adjusts?
Art can be a window into the soul

Offline Dune

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Re: Ridge and Gully masks (cont.)
« Reply #12 on: January 28, 2019, 08:01:17 AM »
There's no need for clamping, afaik, but it's just complementing. What I don't understand is how the green to scalar (or blue/red) works here. I see a subtle difference, but 1. where does it get its green/blue/red from? (no input needed apparently  :o) and 2. is it adjustable? I don't think so.
Btw, you can easily adjust the outcomes by adding a scalar, or even a variable.

Offline WASasquatch

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Re: Ridge and Gully masks (cont.)
« Reply #13 on: January 28, 2019, 06:29:41 PM »
There's no need for clamping, afaik, but it's just complementing. What I don't understand is how the green to scalar (or blue/red) works here. I see a subtle difference, but 1. where does it get its green/blue/red from? (no input needed apparently  :o) and 2. is it adjustable? I don't think so.
Btw, you can easily adjust the outcomes by adding a scalar, or even a variable.

Or for the colour adjusts I don't think. When you adjust them it just breaks the effect, so was wondering if it was just to clamp instead of using Clamp 0 1.
Art can be a window into the soul

Offline Dune

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Re: Ridge and Gully masks (cont.)
« Reply #14 on: January 29, 2019, 07:28:17 AM »
Well, the get altitudes get values that are clamped anyway, I would say, so no need for clamping.

 

anything