"Agantus the beginning"
Time to tell a story ...
The dominions of a dynasty played as usual around worlds.
A holographic chessboard was their weekly playing field.
The worlds that were lost were eliminated, new seedlings were planted in their place.
But "Agantus" was forgotten, an ancient world, with artifacts dating back to the days of the Ancients, perhaps that was the reason why they escaped the destruction of the "Tomuncarr" of the players.
It all began when I posted one of my works in a Blender FB group and a member wrote me his opinion, which resulted in a conversation with the result that we both love Myst and Riven and this great game influences our work.
Aaron Gwynaire I got to know, is currently working on a similar game like Myst, and has great ideas and designs that have led me to deviate from the extreme surrealism and dive into the myst world with a little story about "Agantus" that I like to continue here would like to. Here a video from him:
youtu.be/yZrwhCXztf8
I work with a landscape of "Dune" and have started to insert 3 different hightfields, which create a fractal environment in the distance, middle and close by vector graphics.
It is a job with a lot of feeling and time.
The objects are designed by me in Blender, the trees are from DAZ.
Rendered in Terragen 4.3