Blur painted shader mask

Started by surrealdan, March 21, 2019, 12:24:47 pm

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surrealdan

March 21, 2019, 12:24:47 pm Last Edit: March 21, 2019, 12:28:11 pm by surrealdan
Hi, is there a way to blur or expand a painted shader mask? for example painting a river on a terrain and blurring to create a gradual fade to the shore. I currently use falloff on the paint options, but would be nice to have that option. Thanks!
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bobbystahr

March 21, 2019, 12:31:26 pm #1 Last Edit: March 21, 2019, 12:33:37 pm by bobbystahr
Quote from: surrealdan on March 21, 2019, 12:24:47 pm
Hi, is there a way to blur or expand a painted shader mask? for example painting a river on a terrain and blurring to create a gradual fade to the shore. I currently use falloff on the paint options, but would be nice to have that option. Thanks!


once you have the painted shader done apply it through a Distribution shade and fall off by height?

Also a transform shader after the Painted shader allows resizing to a certain amount, but not so much on rivers as resizing seems to move it around.
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surrealdan

Distribution shader seems specific to height or slope. This is mostly to blur the actual mask no matter the slope.
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2x Xeon E5-2697 18-core @2.8Ghz , 128gb

WAS

March 21, 2019, 01:41:26 pm #3 Last Edit: March 21, 2019, 01:46:04 pm by WASasquatch
The Painted Shader has built in flow and hardness (falloff) controls. Other than that, there is no way to blur the painted shader. I've asked for a blur shader for roster type things (like images).

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