Author Topic: Blur painted shader mask  (Read 158 times)

Offline surrealdan

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Blur painted shader mask
« on: March 21, 2019, 04:24:47 PM »
Hi, is there a way to blur or expand a painted shader mask? for example painting a river on a terrain and blurring to create a gradual fade to the shore. I currently use falloff on the paint options, but would be nice to have that option. Thanks!
« Last Edit: March 21, 2019, 04:28:11 PM by surrealdan »
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Offline bobbystahr

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Re: Blur painted shader mask
« Reply #1 on: March 21, 2019, 04:31:26 PM »
Hi, is there a way to blur or expand a painted shader mask? for example painting a river on a terrain and blurring to create a gradual fade to the shore. I currently use falloff on the paint options, but would be nice to have that option. Thanks!

once you have the painted shader done apply it through a Distribution shade and fall off by height?

Also a transform shader after the Painted shader allows resizing to a certain amount, but not so much on rivers as resizing seems to move it around.
« Last Edit: March 21, 2019, 04:33:37 PM by bobbystahr »
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Offline surrealdan

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Re: Blur painted shader mask
« Reply #2 on: March 21, 2019, 04:44:47 PM »
Distribution shader seems specific to height or slope. This is mostly to blur the actual mask no matter the slope.
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Online WASasquatch

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Re: Blur painted shader mask
« Reply #3 on: March 21, 2019, 05:41:26 PM »
The Painted Shader has built in flow and hardness (falloff) controls. Other than that, there is no way to blur the painted shader. I've asked for a blur shader for roster type things (like images).

« Last Edit: March 21, 2019, 05:46:04 PM by WASasquatch »

 

anything