Author Topic: Blocky Rocks II  (Read 655 times)

Offline Dune

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Blocky Rocks II
« on: March 26, 2019, 12:58:49 PM »
Leaving the mountain road again, inspired by René's work, I had a go at squarish rocks again. Two renders; RT and PT newest build (robust sampling). The main difference is in the foliage of course, but (in both) I had the opacity down to 0.6 or so, which is very clear in RT mode. No postwork.

Offline DocCharly65

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Re: Blocky Rocks II
« Reply #1 on: March 26, 2019, 01:33:44 PM »
I like the foliage of the PT version more.
But both anyway gigantic!

Offline the first seer

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Re: Blocky Rocks II
« Reply #2 on: March 26, 2019, 02:50:57 PM »
Great... I like PT :)

Offline Oshyan

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Re: Blocky Rocks II
« Reply #3 on: March 26, 2019, 05:55:55 PM »
Interesting how much the shading in the cliff (on the left) varies with PT too. You see stripes in the texture where you didn't before. Probably due to Defer All, which is used for PT. You could try enabling it for the non-PT render to see if that's what's causing the terrain shading difference.

- Oshyan

Offline Dune

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Re: Blocky Rocks II
« Reply #4 on: March 28, 2019, 10:14:14 AM »
I may try that later on, but first another iteration. No yet satisfied, though, some nasties around.

Offline Dune

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Re: Blocky Rocks II
« Reply #5 on: March 28, 2019, 04:15:05 PM »
Updated. Path Traced. Took 2hrs with mpd 0.6 and AA6, soft shadows 6 samples.

Offline Rich2

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Re: Blocky Rocks II
« Reply #6 on: March 28, 2019, 04:16:04 PM »
Ah - your latest is by far your best.  Especially with the color variation and narrow cracks.
I'm going off the rails on this crazy train!

Offline Hannes

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Re: Blocky Rocks II
« Reply #7 on: March 28, 2019, 05:10:39 PM »
Great! And once again the path tracer makes it look much deeper.

Offline DocCharly65

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Re: Blocky Rocks II
« Reply #8 on: March 28, 2019, 06:08:39 PM »
Absolutely agree!
I love especially the look of the trees foliage now very much!

Offline Oshyan

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Re: Blocky Rocks II
« Reply #9 on: April 01, 2019, 01:40:34 AM »
Note that with Path Tracing (or just Defer All) you can use much fewer Soft Shadow samples and save render time. Often 1 is enough.

- Oshyan

Offline Dune

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Re: Blocky Rocks II
« Reply #10 on: April 01, 2019, 06:01:43 AM »
Thanks Oshyan. I remember it's been mentioned before, but I have to get those changed parameters into my mindset.

Offline the first seer

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Re: Blocky Rocks II
« Reply #11 on: April 01, 2019, 01:41:57 PM »
latest is great

Offline bobbystahr

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Re: Blocky Rocks II
« Reply #12 on: April 01, 2019, 02:27:02 PM »
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Dune

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Re: Blocky Rocks II
« Reply #13 on: April 02, 2019, 11:18:26 AM »
Another setup, rendered in PT. Generic v3 low clouds (cloud quality 0.3) mpd 0.6, AA6, but they are grainier than expected. It's a bit too cloudy, btw. I wanted sun in front.
The wolf rock is a cube. The big rubble flows are masked by flow map from Daniil's erosion shader, which was only used for masking.

Offline DannyG

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Re: Blocky Rocks II
« Reply #14 on: April 02, 2019, 12:39:05 PM »
Rock face looks darn good

 

anything