Started by Dune, April 13, 2019, 05:30:55 am
QuoteBut in the default shader there's no way to set linear, and this might be an interesting addition (Matt?).
Quote from: Dune on April 15, 2019, 01:42:32 amThanks Bobby, I didn't know those sites yet. Doug helped me with some textures too, and I think I've found something that will suit for now. We'll see what the client thinks, after I've done the whole harbour. This is just a (bit extended) test for background stuff. Path traced by the way.
QuoteBit depth is 8, which would give 256 gradations. I think that would be enough for a few millimeters/centimeters of bump. Are you using more bits?
QuoteI don't know if you would really see that difference (except maybe really close-up), working from a large file and downsizing in 32-bit or 8-bit. It would be an interesting test!
Quote from: Dune on April 19, 2019, 01:36:32 amAnother part of the illustration would be militairy ships. Small ones, luckily, for the streams and harbour were very shallow. Problems arise inevitably, such as making a decent mask to lower/delete the water where the hull is. It's not good enough yet, obviously. Also the inner and outer hull have the same texture, so any wetness on the outside will be on the inside (but that's easily remedied).And then these rowers, pfff. I didn't particularly like to make so many (not paid enough to do that), so I copied them and rotated heads (pulled out noses and such too) and moved them about a slight bit in ZBrush. They could be shaved slaves, ha, because hair is another matter. I also had to reduce the initial guy, or I would crash my apps.Pathtrace of this took too long, so this is an RT test.