Author Topic: Agent Smith only C4D and 3DS MAX  (Read 902 times)

Offline DocCharly65

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Re: Agent Smith only C4D and 3DS MAX
« Reply #15 on: April 29, 2019, 03:48:13 PM »
Oh Yeah! ;D

...sh*t... it has happened now… I have ideas…  :P ::) 8) 8) 8)

Offline Dune

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Re: Agent Smith only C4D and 3DS MAX
« Reply #16 on: April 29, 2019, 04:01:08 PM »
Nooooo  :'(

Online bobbystahr

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Re: Agent Smith only C4D and 3DS MAX
« Reply #17 on: April 30, 2019, 02:50:57 PM »
Oh Yeah! ;D

...sh*t... it has happened now… I have ideas…  :P ::) 8) 8) 8)


ooops
something borrowed,
something Blue.
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Bobby Stahr, Paracosmologist

Offline DocCharly65

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Re: Agent Smith only C4D and 3DS MAX
« Reply #18 on: April 30, 2019, 08:58:11 PM »
Nooooo  :'(

...yessss!  8) ;)


Just a rendertest in Blender... One of my big weak points: Animating walking persons is my nightmare.
First I had to play around with some parts of the object before I could establish any armature. Rigging itself was a horror, but a walking animation is the deepest hell of 3D modelling horror… if you are only autodidact like me and anyway no modeller...

But I hope if hundreds of them walk in a foggy landscape… perhaps it doesn't look so bad…

* AgentSmithWalkingTest190430_2244.mp4 (1964.4 kB - downloaded 28 times.)


Offline Hannes

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Re: Agent Smith only C4D and 3DS MAX
« Reply #19 on: April 30, 2019, 09:59:25 PM »
Doc, is there any way to import FBX animations into Blender, and then export an OBJ sequence? If so, try Mixamo. https://www.mixamo.com/#/
It works like a charm, and you don't need to skin the mesh. Mixamo does that for you. As far as I remember, you can even export the skinned and boned mesh out of Mixamo.
« Last Edit: April 30, 2019, 10:13:00 PM by Hannes »

Offline DocCharly65

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Re: Agent Smith only C4D and 3DS MAX
« Reply #20 on: May 01, 2019, 05:55:10 AM »
Thanks Hannes! Many many thanks! Already testing… during the complete last night! ;D

Unfortunately, the entire film project is being postponed for some time now… e.g. started to animate the Klingons... yes - me with the turtle on my head! ;D


...now time to go to sleep…  ::)
« Last Edit: May 01, 2019, 06:01:24 AM by DocCharly65 »

Offline Hannes

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Re: Agent Smith only C4D and 3DS MAX
« Reply #21 on: May 01, 2019, 02:34:03 PM »
Yeah, Mixamo is a fantastic (and free) help.
Here is a small animation with a 31 frames walking animation. Five populations with different offsets each.

Offline Dune

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Re: Agent Smith only C4D and 3DS MAX
« Reply #22 on: May 01, 2019, 02:42:02 PM »
Awesome!

Offline archonforest

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Re: Agent Smith only C4D and 3DS MAX
« Reply #23 on: May 01, 2019, 02:44:48 PM »
That is very cool Hannes!!
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Offline DocCharly65

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Re: Agent Smith only C4D and 3DS MAX
« Reply #24 on: May 02, 2019, 05:23:34 AM »
Great!

Offline Stormlord

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Re: Agent Smith only C4D and 3DS MAX
« Reply #25 on: May 03, 2019, 10:15:49 AM »
Yeah, Mixamo is a fantastic (and free) help.
Here is a small animation with a 31 frames walking animation. Five populations with different offsets each.

Cool and really incredible...!!!

STORMLORD

Online bobbystahr

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Re: Agent Smith only C4D and 3DS MAX
« Reply #26 on: May 05, 2019, 01:55:27 PM »
Awesome indeed, going to dl mixamo for when the workstation is a working station again...sigh...it's all about the bucks over here lately....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Hannes

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Re: Agent Smith only C4D and 3DS MAX
« Reply #27 on: May 05, 2019, 04:16:09 PM »
Bobby, you don't need to download Mixamo. It's a (free) online rigging service, and you can add a lot of animations to your model. It's best to upload your model (a neutral pose is recommended - T-pose would be best, but if the arms are slightly hanging down, it works as well) as an FBX . Thus you can embed the textures. Then you can export the whole thing as an animation (FBX again), and import it in another 3d app (so Blender seems to work, as Doc wrote) to finally export an OBJ sequence.

Online bobbystahr

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Re: Agent Smith only C4D and 3DS MAX
« Reply #28 on: May 07, 2019, 06:49:06 AM »
Bobby, you don't need to download Mixamo. It's a (free) online rigging service, and you can add a lot of animations to your model. It's best to upload your model (a neutral pose is recommended - T-pose would be best, but if the arms are slightly hanging down, it works as well) as an FBX . Thus you can embed the textures. Then you can export the whole thing as an animation (FBX again), and import it in another 3d app (so Blender seems to work, as Doc wrote) to finally export an OBJ sequence.

noted for future reference when I get my Corsair back online...it's been down since last August shortly after my break-in...cash has been low here...sigh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

 

anything