Author Topic: Back in Mesa Land  (Read 129 times)

Offline Rich2

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Back in Mesa Land
« on: May 29, 2019, 05:21:09 PM »
I haven't posted an image in a while, so here goes.  Path tracing was on - it does make a difference in objects' appearance.  Only one population, but differing hues are brought out.  Terrain is all procedural from the Canyons Single Node I shared not long ago.  No Strata / Outcrops shaders were abused here.
Did I mention that I'm an idiot?

Offline Oshyan

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Re: Back in Mesa Land
« Reply #1 on: May 29, 2019, 08:03:45 PM »
Very natural-looking, nice work. Vegetation is maybe a *little* too saturated, but within realistic range anyway. :)

- Oshyan

Offline bobbystahr

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Re: Back in Mesa Land
« Reply #2 on: May 30, 2019, 02:11:02 AM »
looks photo  real to my damaged eyes...I'll side with Oshyan
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline DocCharly65

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Re: Back in Mesa Land
« Reply #3 on: May 30, 2019, 05:53:51 AM »
Like a photo! great!
(a little bit reducing the plant's saturation could in fact make it perfect)

Offline mhaze

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Re: Back in Mesa Land
« Reply #4 on: May 30, 2019, 09:25:39 AM »
Very nice! Great sky.

Offline Hannes

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Re: Back in Mesa Land
« Reply #5 on: May 30, 2019, 10:56:55 AM »
Agree with the others. Looks great, Rich!!