Quote from: Hannes on May 07, 2019, 05:34:30 AM
Cool! Thanks. A few years ago I started to resize meshes to true scale before I import them to TG, which is a great timesaver. Nevertheless a reference mesh is very helpful.
I use to take the Xoio guys for reference.
@Hannes
Yes, I always lay an UVW-Map Modifier on the importet object in Max and resize it properly with scaling the Scene Units in 3DsMax.
By scaling just watch the data in the UVW-modifier. You can scale it absolutely precise this way.
After correct scaling I save the scaled model. Then I mix the scaled mesh into a new scene with my reference scale (Meter or Centimeter).
The just another saving and as a result remains a precise true scale mesh :-)
But often the problem is scaling for instance fake stones or tgo's (trees or bsuhes) from unknown sources.
With the silhouette you got a suitable true scale to make it fit properly in TG when other import options are impossible.
That's why the silhouettes.
STORMLORD